Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: interview
(9 results)

TAG Podcasts – Arcade 11 Interview with Pippin Barr

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Pippin Barr is an Assistant Professor in the Department of Design and Computation Arts at Concordia University. He describes his experience succinctly as “I write words. I make images. I wrote a book called …


TAG Podcasts – Arcade 11 Interview with Paloma Dawkins

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
How would you see the world if life was a game with no rules and no risk? Cartoonist, animator, and video game creator Paloma Dawkins asks this question in her virtual reality adventure game, …


TAG Podcasts – Arcade 11 Interview with Eileen Holowka

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Eileen Mary Holowka is a writer, editor, and PhD student who also makes games and music. Her current research focuses on feminist social media practices, “sick women,” and vulnerable acts of resistance. Eileen chatted …


TAG Podcasts – Arcade 11 Interview with Stéphanie Akré and Thomas Gaudy

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Representing Ludociels for all — a not-for-profit organization whose mission is to design or to provide assistance in designing accessible serious games — Stéphanie and Thomas joined us to talk about HSH Go!, an …


TAG Podcasts – Arcade 11 Interview with narF

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Relive the colorful joy of learning how to ride a bike…. pushed to the extreme! Our conversation with seasoned game jam veteran narF focused mainly upon Baby Chaos, a game made in three days …


TAG Podcasts – Arcade 11 Interview with Squinky

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Squinky is a writer, programmer, musician, and visual artist who creates games and playable experiences about gender identity, social awkwardness, and miscellaneous silliness. We had the opportunity playtest Squinky’s game, Robot Slow Dance, a …


TAG Podcasts – Arcade 11 Interview with Jess Marcotte

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Jess Marcotte is a queer nonbinary game designer, writer, intersectional feminist, and PhD student at Concordia University who has worked on games such as In Tune: a game about navigating consent, rustle your leaves …


TAG Podcasts – Arcade 11 Interview with Abbie Rappaport

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Abbie Rappaport is a multimedia artist from Toronto who works primarily in drawing, painting, digital art, print media and installation. Currently, they are an INDI (Individualized) Masters student researching the esports community for Super …


Study on Ethics and Morality in Role-Playing Games

This summer Mia Consalvo and I are conducting a study investigating players’ perceptions of ethics and morality in their videogame play. Through semi-structured interviews we’ll explore how players negotiate issues of representation, ethical dilemmas, and morality systems in digital role-playing games.

In particular we’re looking for people who have played some or all of the following videogame series:
Dragon Age
Mass Effect
Fable
Bioshock
Baldur’s Gate
Fallout
The Elder Scrolls
If you would like to volunteer for an interview or find out more please …