Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: research
(3 results)

Doing Games Research with Walkthroughs, Wikis, Cheats, and Hacks

I’m not very good at videogames. This, in and of itself, is not particularly noteworthy. However, as a game studies scholar, playing through videogames and documenting them is often a key part of my research process. When games skew a bit towards the difficult — such as with platformers and old-school action titles — gaming prowess can become a prerequisite for progressing and reaching certain objectives. This raises some interesting questions for game studies scholars: …


Why a Research Blog?

“Why do you have a research blog?” is a question that I have been asked on numerous occasions during my master’s degree. A lot people’s eyes glaze over when I tell them completing more writing than what is required for my thesis — “Isn’t 25,000 words enough for you?” — and I’ve often been encouraged to dump my blog in favour of Twitter or Instagram for maximum social media saturation. At first glance, a research …


Eludamos issue published!

The latest issue of Eludamos is now on-line @
http://www.eludamos.org/index.php/eludamos/issue/view/8/. Grab your free copies (one for each time you browse there – ah, the internets!) now! The Montreal School of Game Studies (as Mark J.P. Wolf once coined it while preparing the Video Game Explosion book) enjoys some representation with a piece by Jonathan Lessard (of Absurdus fame) on Indigo Prophecy/Fahrenheit and the interactive film genre, and a paper by yours truly as well on video …