Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: vr
(2 results)

Welcome to Queer VRChat

Over the past year, I’ve spent 800+ hours in VRChat (a social virtual reality platform where VR users can meet and interact with one another) hanging out, conducting interviews, and doing participant observation with gender non-conforming people as part of my research-creation Ph.D. at Concordia University. VRChat is made up of user-driven content and offers unique insight into how queer VR enthusiasts envision the metaverse (shared virtual worlds), create gender-affirming content, and form emergent imaginative …


TAG Podcasts – Arcade 11 Interview with Paloma Dawkins

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
How would you see the world if life was a game with no rules and no risk? Cartoonist, animator, and video game creator Paloma Dawkins asks this question in her virtual reality adventure game, …