A generative cloud-creature experience.
Magical creatures have escaped into the heavens, and the player must sift through layers of clouds to bring them back towards the earth. Using a set of five crystal controllers, the player wanders through a generative audio/visual cloud world to catch these lost mythical beings, and return them to their home.
Titouan Millet – Programming and generative visuals.
Kailin Zhu – Craft and illustration.
Tobias Wehrum – Programming, electronics, and generative creature engine.
Peter van Haaften – Generative music and sound engine.