Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Posts by Gina
(193 results)

MICROTALKS #6-7

This year’s MICROTALKS are coming as a pair!
TAG will be hosting the sixth and seventh session of MICROTALKS in May 2022 in our cosy online space on gather.town. To keep online fatigue to the minimum, four members will be sharing their works during each session in the shape of super fast pecha-kucha style presentations.
Join us and get up to date on the research TAG members have been conducting this year. Speakers featured in this first …


GameBling Game Jam

by the GameBling team

Jamming over two days in February, five teams of researchers prototyped digital games with the goal of re-thinking and deconstructing slot machine games.
Working with a variety of creative software —including Unity, Twine, VR formats, and audio-based experiences— the jam participants put together an impressive selection of playable game prototypes. Most participants were first time jammers and, by sharing knowledge and collaborating with one another across disciplines, learned to use several game making …


Global Speaker Series – Poornima Seetharaman

TAG is happy to announce the next instalment of our new online speaker series, Rethinking Playfulness! Join us in listening to perspectives on game design, playfulness and storytelling!
Our upcoming guest speaker is Poornima Seetharaman. Poornima has been part of the gaming industry in India for 15+ years and is currently the Director of Design at Zynga. Poornima will give a talk and answer your questions about her journey, influences, and the Indian gaming industry …


[RECAP] THINKING THROUGH CIRCLE THEORY WITH ORION D. BLACK

Recap written by TAG alumn and game creator Dr. Jess Marcotte for Milieux Institute for Arts, Culture and Technology at Concordia University.

On December 9th, 2021, when TAG welcomed Orion D. Black to present on Circle Theory—a visual narrative tool developed by Black that helps develop story arcs, worldbuilding, and character—for their Global Speaker Series, Rethinking Playfulness, I knew I was in for a treat. I come to this topic as someone invested in how humans …


“AI The End” – Playing Minecraft with an AI

TONIGHT AT 7-8:30PM
Public presentation of Gina Hara’s Ada X Residency Project
Residency at Ada X + Algora Lab: October, 19th to December, 13th 2021.
The project was also supported by TAG and the TAG Minecraft Bloc research group.
Since the beginning of the pandemic, social AIs have been increasingly stepping up to offer companionship and mental-health help online. In her residency, Gina Hara set out to draw a parallel between MC singleplayer gameplay and life during lockdown, speculating …


Global Speaker Series – Orion D. Black

TAG is happy to announce the next instalment of our new online speaker series, Rethinking Playfulness! Join us in listening to perspectives on game design, playfulness and storytelling!
Our upcoming guest speaker is Orion D. Black, a non-binary queer writer and director based in Seattle, USA. Orion will talk to us and answer your questions about Circle Theory on December 9, 2021 at 10am EST on Zoom. (Please RSVP for event link)  
CIRCLE THEORY
Speaker: Orion D. …