Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Events


May 17, 2022 - May 24, 2022

MICROTALKS #6-7

This year’s MICROTALKS are coming as a pair!

TAG will be hosting the sixth and seventh session of MICROTALKS in May 2022 in our cosy online space on gather.town. To keep online fatigue to the minimum, four members will be sharing their works during each session in the shape of super fast pecha-kucha style presentations.

Join us and get up to date on the research TAG members have been conducting this year. Speakers featured in this first session will talk about a wide variety of topics including, but not exclusive to: board-game creation, the anti-capitalist indie scene, romantic tandem gameplay, game preservation, and much more.

MAY 17th, 1PM EST

⭐️ JoDee Allen: Creating the Dream Room: Imagination & Telematics in Live Performance
This talk is about designing the digital space for the live performance, Dream Room.

⭐️ Hanine El Mir: Making/Meat/Matter: A Tabletop Role-Playing Game
Making/Meat/Matter is a multimodal ethnographic project that will hopefully end with a table-top RPG about meat consumption, food production chains, and their impact on our lives and environment.

⭐️ Scott DeJong: Gaming Conspiracy Theory: Board game as model and method
This talk will discuss a year long endeavour to create a board game with studies analogies of misleading content online.

⭐️ Olivier Charbonneau: Preserving games on the scholarly record
How could an academic library preserve games made or studied by researchers for future generations?

MAY 24th, 1PM EST

⭐️ Hamza Bashandy: The Marginal Game
A talk exploring Hamza’s ongoing research on protest, public space and video games, with a focusing the game he is developing during his stay at TAG.

⭐️ Rowena Chodkowski: lowercase games: an Anti-Capitalist, Worker-Owned Game Cooperative
An introduction to lowercase games, the anti-Capitalist indie game scene, and the process of creating a worker-owned game-making cooperative.

⭐️ Evan Jules Maier-Zucchino: Partnering Up: Tandem Play Experiences in Romantic Relationships
The practice of tandem play in romantic relationships involves varied motivations, distinct roles to perform, and numerous opportunities for partners to learn more about each other.

⭐️ Justin Roberts: The Trial Grounds: Home, Horror, and Queer Possibility
Using the game Dead by Daylight as a case study, this presentation will explore possible avenues of transgressive queer play as informed by queer fan appropriation.


WHAT? mini talks in two sessions
WHEN? 17th and 24th May, Tuesdays – 1pm to 2pm
WHERE? TAG @ gather.town (open only shortly before the event)
WHO? everyone is welcome
FB EVENT May 17 & May 24