Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


Dec 04, 2014

December 4th. 7pm @Espace Fibre. Salon Ludique 2: Freqencies.



Thursday, December 4th. At. Espace Fibre.
2665, rue Augustin-Cantin, 2nd Floor.
$5 Admission, with all proceeds being split among the artists.

Doors at 6:30, event begins at 7pm.

Feminist voices and gender critiques come in a variety forms. While work like Anita Sarkeesian’s Feminist Frequency video series provides us with pointed and topical critiques of narrative tropes featuring representations of women in digital games, an array of feminist practitioners directly address similar themes and issues through the creation of new works; engaging in practices along a spectrum of ‘feminist frequencies’.

In light of the rise of reactionary, anti-feminist movements in gaming and other cultural milieus, this edition of Salon Ludique offers a response to such troubling trends by exploring gender-critical practices in digital and analog games, performance, and new media. These works serve as a critical commentary on gendered stereotypes, as well as questions of consent, sexuality, and identity.

We hope that you will join us for what we consider a crucial contribution to the ongoing discussion of gendered representations in games, new media, and art.

Featuring the work of :
(for more info about the artists, and these works, please visit:

Allison Cole, Jessica Marcotte, and Zachary Miller,Montreal:
“In Tune”, a game about consent, intimacy and comfort.

Nina Freeman, NYC“
“How do you do it”: a game about youth, gender, and erotic imaginaries.

Rachel Weil (aka Partytime!Hexcellent!) Austin, TX.
“Electronic Sweet + Fun Fortune Teller”, and
“Hello Kitty Land” , games which explore historiography, feminine aesthetics and retro gaming cultures.

Tamara Yadao, aka Corset Lore, NYC
live chiptune performance.

***** As a special finale to this edition of Salon Ludique, Tamara Yadao (Corset Lore)will give a live chipmusic performance, collaborating with Rachel Weil (PartyTime!Hexcellent!) who will be providing a live visual set coded for the NES.

*** About Salon Ludique. (

Le Salon Ludique is a not-for profit event series, designed to initiate and sustain a critical dialogue centered on experimental practices across artistic disciplines. Running bi-monthly, Salon Ludique will feature works by both emerging and established creative practitioners in a intimate, salon style format. Each artist will showcase their work, and give a 10 to 15 minute talk about their practice. In order to facilitate interdisciplinary dialogue, Salon Ludique will showcase works in digital games, new media art, electronic art, performance, and more. Each articulation of the event will feature new configurations of art, games and performance, curated through thematic and discursive connections between the works.

*****Salon Ludique organizers have instituted a Safe Space Policy for all of our events, for more info on our Safe Space Policy, please visit:

–the organizers of Salon Ludique acknowledge the support of the Technoculture, Art and Games TAG Research Center, Grand NCE and the Hexagram Network for Research-Creation.