Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


Oct 28, 2014 - Nov 04, 2014


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The organizers of  GAMERella wish to help any doubtful participants discover their hidden game-making talents. As a result, TAG has created three workshops involving the use of free or almost-free software, to be held at Concordia University in preparation for the event. The material in these workshops cover game design, audio and visual art.


GAMERella is inviting women, first-time jammers. and gender non conforming game makers, as well as anyone who feels they haven’t had a chance to make a (video or board) game in a city ruled by industry giants. GAMERella was conceived to prove that game jams are the safest, most exciting environments in which to create games. Nothing is wrong; everyone is experimenting; no one is an expert. It is a place to improve skills, try out risky and unconventional design ideas, meet other developers, but above all, have fun.

TAG welcomes everyone, not just women, to join them in November and change the scene of indie game-making.

For more information, visit:


No need to sign up! Just come on over to any of the workshop you’re interested in.


Workshop #1: Game Design (Stencyl)

Tuesday, October 28th from 6:00 pm – 9:00 pm

Tanya Short (Designer/CEO at KitFox Games, Pixelles Co-Coordinator)
Rebecca Cohen Palacios (UI Designer at Ubisoft, Pixelles Co-Coordinator)

dmStencyl isn’t your average game creation software; it’s a gorgeous, intuitive toolset that accelerates your workflow and then gets out of the way. No Coding Required: building game logic is literally a snap.

Please download: Stencyl + Required Assets


Workshop #2: Sound and Visual Art (Audacity and PyxelEdit)

Wednesday, October 29th from 6:00 pm – 9:00 pm

Jessica Marcotte (Veteran Jammer, Master of Creative Writing)

interfaceAudacity is a free, easy-to-use, multi-track audio editor and recorder. Pyxel Edit is a pixel art editor designed to make it fun and easy to make tilesets, levels and animations.

Please download: Audacity + Required Assets, PyxelEdit ($9 USD)





Workshop #3: Dating Sim and Twine

Tuesday, November 4th from 6:00 pm – 9:00 pm

Kim Hoang (Indie Comics and Games Creator, Love Love Hill)
narF (Veteran Jammer, Game Designer at Ludia)

Screen Shot 2014-10-09 at 5.05.34 PMTwine is an open-source tool for telling interactive, nonlinear stories. You don’t need to write any code to create a simple story with Twine.

The Dating Sim workshop will use Construct 2 which is a powerful ground breaking HTML5 game creator designed specifically for 2D games. It allows anyone to build games — no coding required!

Please download: Construct2 + Twine + Required Assets




Concordia University, Engineering and Visual Arts Building
1515 Ste Catherine St. W.,
EV 11.705


You are not in Montreal? You can participate online by
watching our live broadcast of the workshops at:




NB: You must have all required software downloaded and installed prior to the workshop.


GAMERella is affiliated with the Critical Hit Collaboratory. Anyone interested in applying for the 2014 Critical Hit Collaboratory is strongly encouraged to participate in TAG Game Jams like GAMERella.

For more information about GAMERella, please visit:

Sign up for GAMERella here until November 7th: