Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


Feb 23, 2017

5a7 – Going Next Gen: international reseach-creation and games for health

TAG is proud to invite you for a series of 5 a 7 showcasing its stellar members’ ongoing research.

This week, Graduate Student Fabio Balli, working under Milieux, will explore the intersection between healthcare and game design. How did an idea for a 6-credit game design workshop evolve into a new vision for healthcare? What did we learn from the first research protocols we realized with clinicians? How did the design of the games evolve and why? What is the purpose of the game jams and keynote speeches we host at Concordia? What experience did we gain preparing applications for CIRH, SSHRC and Google? How valuable were the presentations done at scientific congresses? What are the next steps?

In this presentation, he will build on Breathing Games, the initiative that nurtures his INDI research. After drafting the history and evolution of the initiative and research, he will open the discussion and answer questions if some emerge.

~ Reading week wouldn’t be complete without a 5 à 7 ! ~

Attendees are welcomed to bring snacks and drinks to their liking.

WHEN? Thursday, February 23th, 5-7pm
WHERE? TAG Lab (Concordia, EV 11.435, 1515 Ste. Catherine W.)
WHO? Everyone is welcomed!
WHAT? The ins and outs of interdisciplinary research-creation