Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


Mar 25, 2015 - Mar 29, 2015

SCMS 2015

Society for Cinema and Media Studies

Founded in 1959, SCMS is a professional organization of college and university educators, filmmakers, historians, critics, scholars, and others devoted to the study of the moving image. Activities of the Society include an annual conference, Cinema Journal, the SCMS website, awards for excellence in film and media studies, and various other initiatives related to media research, education, and policy.

SCMS 2015 is approaching, and we have an exciting lineup of panels and events organized for our members.

Below, please find a schedule of all game related events, based on the preliminary SCMS 2015 conference program. Stay tuned for the final schedule as the conference schedule is finalized.

We look forward to this schedule of fascinating events, and hope to see you there!


2:00 PM-3:45 PM– C23: Playtime: Interactivity and Video Games Aesthetics
6:00 PM-7:45 PM– E23: Cut-scenes Reloaded: Making a Scene about the Cinematic Aspects of Video Games


9:00 AM-10:45 AM, Annual VGSSIG Business Meeting, Room: Les Voyageurs 2
3:00 PM-4:45 PM– I20: Identity Matters: Race, Gender, and Sexuality in Video Game Studies (co-sponsored by the Women’s Caucus)
5:00PM-6:45PM– J16: You Only Live Once? Permadeath and Video Games

FRIDAY, MARCH 27, 2015

12:15 PM-2:00 PM– L20: Game History and the Local
2:15 PM-4:00 PM– M15: Para-Gaming: Gaming Beside Itself


9:00 AM–10:45 am– N23: Spaces of Play Geographies and Cartographies of Games and Gaming
CHAIR: Darren Wershler (Concordia University)
Bobby Schweizer (Georgia Institute of Technology) “The Urban Imaginaries of Videogames”
Rainforest Scully-Blaker (Concordia University) “A Practiced Practice: Speedrunning through Space with de Certeau and Virilio”
Kalervo Sinervo (Concordia University) “Gaming Gotham: Transmedia Geography and the Batman Arkham Game Series”


1:00 PM-2:45 PM– P23: Inclined by Design: Engagements with Material Interfaces
3:00 PM-4:45 PM– Q11: Playing Games with Character: Fictional Identities in the Digital Age

SUNDAY, MARCH 29, 2015

9:00 AM–10:45 am– S18: Minecraft: More than a Game
CHAIR: Lori Landay (Berklee College of Music)
Darren Wershler (Concordia University), Bart Simon (Concordia University), Nic Watson (Concordia University) “Block by Block: Minecraft and the Manufacture of Expertise”
Lori Landay (Berklee College of Music) “Spawn This: Minecraft as a Virtual World”
Patrick Deslauriers (University of Quebec Montreal) “Minecraft: Oscillation between Freedom and
Constraint of the Player’s Actions”
RESPONDENT Mark J.P. Wolf (Concordia University)