I still don’t really get how you make cutting edge games with this stuff but maybe its worth a look since its game design “without a line of code” — go figure.
I assume this is more robust than Scratch and less robust than Unity but what do I know.
see http://rocketpack.fi/engine
I think what I would really like to know is whether it is better for non-coders to try game design on these platforms or whether it makes more sense to learn bundled level design tools or try modding an existing commercial game. I was rather impressed with Will’s latest Mozart LPB level for instance.
Somehow I don’t think either option would make sense for a comp arts design class but what about a design class or module in sociology, communications, history or english?