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Game design without a line of code

Posted by Bart

I still don’t really get how you make cutting edge games with this stuff but maybe its worth a look since its game design “without a line of code” — go figure.

I assume this is more robust than Scratch and less robust than Unity but what do I know.

see http://rocketpack.fi/engine

I think what I would really like to know is whether it is better for non-coders to try game design on these platforms or whether it makes more sense to learn bundled level design tools or try modding an existing commercial game. I was rather impressed with Will’s latest Mozart LPB level for instance.

Somehow I don’t think either option would make sense for a comp arts design class but what about a design class or module in sociology, communications, history or english?