Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Research & Creation

Rat Story

Pajman Sarafzadeh, Oliver Philbin Briscoe, Katia Zenava, Nadia Miltcheva

Find food, avoid toxins, help the human child see another day and for goodness sakes, look out for the Cat! Be the Rat and tell your story about how you managed to survive in a toxic, poisonous, irradiated human Ship Breaking facility and show the humans a thing or two about being humane. The team came together to create this game with the common goal of bringing attention to the horrible conditions that exist in the developing world as they develop economies by recycling our waste.