Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Research & Creation


Promises

Ida Toft

Promises is a local multiplayer game for up to 15 players in which algorithmically composed vibration patterns takes primacy over the screen. Promises explores what local multiplayer games might look like when using algorithmic vibration as primary material for expression.
In Promises, objects circulate between the hands of the visitors. Objects and promises replace one another via the acts of trading, making attachments, and letting go. Just like vibration cuts through materials differentially, so does it cut through human bodies in often surprising ways. Preferences and meanings emerge. Take a break, use your hands to listen and tune into the subtle vibrations pulsating in the objects of Promises.

Average visiting time: 10 minutes


Platform

Virbopixel system, wood, MaxMSP.

Credits

Vibropixel technology developed by Dr. Ian Hattwick.

Woodwork in collaboration w. Kasper Fleng and Julie Peter.

Photo credits: Vjosana Shkurti

Graphic design: Lian D├ęcary-Chen

Consultation: Kalervo Sinervo, ZU-UK

Supervision: Lynn Hughes, Chris Salter, Bart Simon

Thanks to play testers of TAG, Milieux's Speculative Life Cluster and Copenhagen Game Collective.