Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Research & Creation

Terra Nova

Maize Longboat


Experience first contact in the future! This 2-player cooperative platformer explores what first contact between Indigenous and Settler peoples might look like thousands of years from now. The game follows the stories of Terra, an Elder Earthborn landkeeper, and Nova, a youthful Starborn inventor as they explore their respective environments and interact with the people in their communities. Their two worlds collide after a mysterious spacecraft crash-lands in Earthborn territory and Terra is sent to investigate. Nova, in the meantime, is separated from the rest of his people and must try to find them in an alien world. Inevitably, they encounter one another and must work together to uncover mysteries of the past.


Development Team

Maize Longboat – Creative Director, Producer
Mehrdad Dehdashti – Technical Director
Ray Caplin – Artist
Beatrix Moersch – Sound Designer

Generously Supported by

Initiative for Indigenous Futures
Aboriginal Territories in Cyberspace
Hexagram Network
Social Sciences and Humanities Research Council of Canada
Department of Communication Studies, Concordia University

Special thanks to

Obx Labs
Technoculture, Art and Games Research Centre
Grand River Post Secondary Education Office


Terra Nova was created as part of a research-creation project examining Indigenous videogame development from the perspective of a first-time Kanien’kehá ka (Mohawk) developer. Maize Longboat is recent graduate of the Master’s in Media Studies Program with the Communication Studies Department at Concordia University.

Development Documentation


Release Date: Fall 2019



“Art and Experimental Media.” HASTAC 2019: Decolonizing Technologies, Reprogramming Education. Hatch Art Gallery, University of British Columbia, Vancouver, BC. May 17-18, 2019.

“Mardi Culturel TD : Pixelles + popagenda.” Arsenal Art Contemporain, Montreal, QC. May 28, 2019.

“Indigital Play: Indigenous Video Games and VR.” NAISA 2019. University of Waikato, Hamilton, New Zealand. June 28, 2019.

“Indigenous Futurisms: Explorations in Art and Play.” C.N. Gorman Museum, UC Davis, 1 Shields Ave, Davis, CA, United States. October 2, 2019-January 31, 2020.

“Regeneration: Breaking Time with Indigenous Video Games” Western Front. Vancouver, BC, Canada. October 19, 2019.

“iNDigital Space.” imagineNATIVE Film and Media Arts Festival. TIFF Bell Lightbox, Toronto, ON. October 23-27, 2019.


Game Type

platformer, cooperative, multiplayer