Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Research & Creation



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Gaming Grannies

Najmeh Khalili-Mahani

The Gaming Grannies Project is the first multidisciplinary project in the Game Clinic that asks questions about the phenomenology of gaming experience in older, but less-seasoned players. The study is motivated by a growing necessity to bridge the intergenerational gap in adopting various media technologies, particularly in relation to digital and m-health paradigms that target the older generations. The project is designed as, and uses methodologies from, psychopharmacological studies. It integrates qualitative and quantitative psychophysiological data in older adults participating in a Clinical Game Study in order to investigates the impact of different games on variations in “affect”, “appraisal” and “arousal”, and how these factors predict the interest of the players to learn and persevere in winning games. The general aim of this project is to develop a platform for empirical evaluation of the efficacy of health- or serious-games as assistive care technologies. The project is led by Najmeh Khalili-Mahani (aka Naj Mahani), and is supported by Concordia’s Office of Research, the PERFORM Centre and TAG. For more information, please contact najmeh(dot)khalili-mahani(at)concordia(dot)ca


Project Type

es and Public Engagement