Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Posts by charlottefisher
(9 results)

Dawson Jam

CRITICAL HIT Presents : the Dawson PRE-JAM
Missed the Pre-Jam March 1st and 2nd? Don’t panic! We are hosing another one at Dawson March 14th – 16th!!
We created the Pre-Jams to help you to get (more) jamming experience under your belt. Come and work with a new team this time around, try your hand at that really crazy idea you had, using the theme “Cataclysm”, while adding another game to your portfolio.
N.B. participation in this game jam …


Critical Hit: Jam Factory PRE-JAM

CRITICAL HIT Presents : the PRE-JAM Game Jam
Critical Hit: Jam Factory applications are open! What now? How ‘bout a Pre-Jam to get (more) jamming experience under your belt! Come and work with a new team this time around, try your hand at that really crazy idea you had, using the theme “Hybrid”, while adding another game to your portfolio.
N.B. participation in this game jam does not secure individuals into the 2014 incubator program. The aim is both to …


Critical Hit Presents: Game-Making Workshops

Critical Hit 2014 applications are open! What better time to improve your game-making skills than RIGHT. NOW.

TAG wants to help you improve or discover your hidden game-making talents! As a result, we’ve created a short series of workshops, involving the use of free software, to be held at Concordia University. These workshops should help you make your next game jam game!

What is Critical Hit?
Critical Hit is a games incubator which develops experimental, avant-garde, unique, and otherwise …


Global Game Jam 2014

The Global Game Jam (GGJ) is the world’s largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while …


GAMERella: How did it go?

With 60 tickets reserved on Eventbrite last Thursday night, GAMERella was completely sold out. You can imagine the excitement at TAG on Friday morning as we began following our set-up schedule for the day. In the end, 47 participants attended the opening evening, 35 finished the weekend and 33 had submitted games. There were ten (10) games in total, nine (9) of which were finished–and many were polished.
These numbers will sound even more impressive when …


Recap: GAMERella Sound and Pixel Art Workshop

There were a few new faces at the second GAMERella workshop on Monday evening! We are always glad to meet new, hopeful game-makers.
For anyone who couldn’t make it, here’s the recap for Workshop 2:
1 – Sound
FX Dupas, Composer / Audio Artist and Co-Founder at Vibe Avenue, started us off with a bit of background on sound design for videogames and presented the Audio Golden Triangle. Sound design for games and other media generally consists of sound effects, …