Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Posts by pierson
(27 results)

OCTOBER 2ND 5A7 – COLLECTIVES, UNIONS, AND ALTERNATIVE GAME-MAKING

Join us this Thursday for a guided discussion of the possibilities afforded by cooperatives and unionization in game development!
Our intrepid hosts for the evening, Carolyn Jong and Joachim Despland, be discussing the standard IP-based business models and organizational structures that dominate the game industry – from small, privately owned start-up studios to large multinational corporations – and will explore possible alternative models of game production and distribution. In particular, they will ruminate on the potential …


SEPTEMBER 25TH 5A7 – TWO ROOMS AND A BOOM

Greetings, Tagsters!
This week’s 5a7 marks the first entry in the ‘Good Game Series!’ It seemed fitting to start the series with a bang – both literally and figuratively –  and as such, we’re going to begin with the successfully kickstarted social deduction hidden role game, Two Rooms and a Boom. Unlike many other hidden role games, this one has no need for a moderator; all participants may engage in the deduction and intrigue of play. Using two physically separated …


SEPTEMBER 11TH 5A7 – CRITICAL CONVERSATION SERIES: RIGHT-WING VIDEOGAME EXTREMISM

Greetings, TAGsters!
Join us this Thursday, September 11th for the first entry in the Critical Conversation Series. Carolyn Jong and Joachim Despland will be hosting an open discussion about the most recent harassment campaign afflicting the gaming community: the targeting and abuse of so-called “Social Justice Warriors” in game culture. Whether or not you’ve been following these events, we recommend that you first read this article by Liz Ryerson, which goes into some detail about the nature …


5a7 – TOWN HALL POST-MORTEM

Greetings, TAGsters!
First of all, I’d like to extend my robust gratitude to everyone who found the time to make it out to last week’s 5a7 Town Hall meeting! The gathering was a resounding success: attendance levels continue to rise, the conversations in the room were lively and engaging, and each of the motions brought before the gathering were unanimously accepted.
More on that last point: for those of you who weren’t able to attend last week’s …


SEPTEMBER 4TH 5A7 SYMPOSIUM – TOWN HALL, MEET-AND-GREET, AND WELCOME BACK

Greetings, Tagsters, both sophomore and newly inducted!
Although most of us are still probably waiting, expectantly, for the ‘true’ feeling of summer to settle in (and to bring with it a release from the odious taskmaster of yesteryear), we once more find ourselves perched on the precipice of the Fall; that magical time when most students and faculty are left standing agog as such mystical beasts as ‘free time’ or ‘being able to step outside without …


JULY 3RD 5A7 SYMPOSIUM – FINAL CRITICAL HIT PLAYTEST

This is it, folks! We’ve come to the end of 4 consecutive weeks of Critical Hit jamming, playtesting, and the general generation of pure, distilled awesome! Join us this Thursday to play the last set of jam games!
Critical Hit’s 4th week theme is a little different. Out of the suggestions that ended up in the box, eight were mashed up to create four bizarre little themes. They were:
No. 1: An installation game about the highlights …