Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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Global Speaker Series – Poornima Seetharaman

Mar 21, 2022

Posted by Gina

TAG is happy to announce the next instalment of our new online speaker series, Rethinking Playfulness! Join us in listening to perspectives on game design, playfulness and storytelling!
Our upcoming guest speaker is Poornima Seetharaman. Poornima has been part of the gaming industry in India for 15+ years and is currently the Director of Design at Zynga. Poornima will give a talk and answer your questions about her journey, influences, and the Indian gaming industry …


GameBling Game Jam !

Feb 11, 2022 - Feb 12, 2022

Posted by idun

La version française est ci-dessous
Friday, February 11 (10-5 EDT)
Saturday, February 12 (10-5 EDT)
–Public Playtest: Saturday, February 12 (4-5 EDT)
What do you get when you braid together the interests of the Technoculture, Art and Games (TAG) Research Centre, the HERMES Research Team, and the Pleasure Consuming Games Workshop Series? The GameBling Game Jam!

What we will do
Meeting over two days, we will form teams, and engage in a game jam designed to deconstruct and prototype slot machine games. Slot machine …


[RECAP] THINKING THROUGH CIRCLE THEORY WITH ORION D. BLACK

Posted by Gina

Recap written by TAG alumn and game creator Dr. Jess Marcotte for Milieux Institute for Arts, Culture and Technology at Concordia University.

On December 9th, 2021, when TAG welcomed Orion D. Black to present on Circle Theory—a visual narrative tool developed by Black that helps develop story arcs, worldbuilding, and character—for their Global Speaker Series, Rethinking Playfulness, I knew I was in for a treat. I come to this topic as someone invested in how humans …


Anime Streaming Platform Wars – PLATFORM LAB Report

Posted by aureliepetit

The Platform Lab is proud to present its first Lab report Anime Streaming Platform Wars edited by Aurélie Petit, which tackles streaming platforms from the angle of anime, one of the prime contents used to gather viewers and subscribers, and their dollars and data. Focused on the circulation of anime on transnational platforms, this report addresses the rush, over the past decade, for streaming platforms to invest in anime and its audience, up to the …


Humour and Games Podcast – Episode 15: Dr. Ida Toft

Posted by Andrei Zanescu

In this penultimate episode of the season, we’re thrilled to bring your our interview with another familiar face. It’s Dr. Ida Toft!
Ida is a media artist who works with games and game-like sculptures, especially games that cater for not-quite-human and cross-species environments. Their current work investigates technologies for felt and mechanical vibrations such as vibrotactile motors, phone notifications and rumble in video game controllers as a case for thinking about playful companionships across normalized affiliations.
Ida …


Humour and Games Podcast – Episode 14: Dr. Kishonna Gray

Posted by Andrei Zanescu

This week, we have the privilege of featuring our interview with Dr. Kishonna Gray!
Dr. Gray is an interdisciplinary, intersectional, digital media scholar whose areas of research include identity, performance and online environments, embodied deviance, cultural production, video games, and Black Cyberfeminism. She is the author of Intersectional Tech: Black Users in Digital Gaming (LSU Press, 2020). She is also the author of Race, Gender, & Deviance in Xbox Live (Routledge, 2014), and the co-editor of …