Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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[RECAP] RETHINKING PLAYFULNESS SERIES – POORNIMA SEETHARAM

Posted by Gina

Recap written for Milieux Institute for Arts, Culture and Technology at Concordia University.

Poornima Seetharaman’s career has unfolded like a game of toppling dominoes. During her guest talk for Technoculture, Art and Games (TAG)’s Rethinking Playfulness Series, the game designer and founder of Women in Games India recounted the serendipitous events that shaped her life, from a pair of jeans to the support of fellow gamers. For Seetharaman, life works through a ripple effect: small and …


LEVEL UP – Introduction to Game Audio with Brian Schmidt

May 27, 2022

Posted by Gina

Workshop Series: Level Up!
TAG is happy to announce the revival of our free workshop series: LEVEL UP! In this old-now-new series we won’t just be learning foundational skills, but we will discuss the whys and hows of game making. Dive into these events with us to bring your game creation beyond the skills!

Join us on May 27, 2022 to “Level Up” your understanding of videogame sound design with longstanding sound designer, teacher, and award winning …


MICROTALKS #6-7

May 17, 2022 - May 24, 2022

Posted by Gina

This year’s MICROTALKS are coming as a pair!
TAG will be hosting the sixth and seventh session of MICROTALKS in May 2022 in our cosy online space on gather.town. To keep online fatigue to the minimum, four members will be sharing their works during each session in the shape of super fast pecha-kucha style presentations.
Join us and get up to date on the research TAG members have been conducting this year. Speakers featured in this first …


LEVEL UP with Anna Hollinrake! – Harnessing Emotion in Game Illustration

Apr 29, 2022

Posted by scottbdejong

Workshop Series: Level Up!
TAG is happy to announce the revival of our free workshop series: LEVEL UP! In this old-now-new series we won’t just be learning foundational skills, but we will discuss the whys and hows of game making. Dive into these events with us to bring your game creation beyond the skills!

Join us on April 29, 2022 to “Level Up” your illustration skills with award winning art director Anna Hollinrake!
In this event, you will …


GameBling Game Jam

Posted by Gina

by the GameBling team

Jamming over two days in February, five teams of researchers prototyped digital games with the goal of re-thinking and deconstructing slot machine games.
Working with a variety of creative software —including Unity, Twine, VR formats, and audio-based experiences— the jam participants put together an impressive selection of playable game prototypes. Most participants were first time jammers and, by sharing knowledge and collaborating with one another across disciplines, learned to use several game making …


Capes, not Cloaks!

Posted by jodeeallen

On March 9, we made some capes! We made them not just for the love of fashion (although they are pretty stylish), nor to show off our sewing skills (check out that hood!), but to use in our upcoming playtest.
The Liveness research group has been working on a participatory experience for the last couple of years. We had to go virtual for COVID but that didn’t stop us from meeting very regularly for in-depth discussions …