Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Research & Creation



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Cloud Bodies

Allison Moore

CLOUD BODIES is a 6dof VR experience using volumetric capture of two dancers merging with the point clouds of photo-scanned landscapes I photographed around where I grew up on Vancouver Island. The virtual bodies of the dancers morph with topographical scans from the natural world. Geometric metadata gathered from real environments are processed into point clouds, which are then reconstructed into virtual environments. A similar process of volumetric capture records the movement of bodies in x-y-z space. The use of photo-scanning to generate 3D virtual spaces signals to a hyper-archive of the future. What is the body’s relationship to these virtual and physical spaces?

The work has been exhibited at MUTEK Montreal 20 and at the Banff Centre for Arts and Creativity during the Art, Culture, Digital Transformation Summit November 2019. https://www.banffcentre.ca/events/virtual-reality-showcase

Cloud Bodies was also featured at Tourism Montreal event at the Delegation du Quebec a Mexico in Mexico City, March 2020.

Artist Concept & Direction by Allison Moore
Dancers: Fia Grogono & Alex Jolicoeur
Programming: Dougy Herard
Marco Luna Associate Research, Interactive Documentary Filmmaking
Created at the Post Image VR Lab and TAG
Milieux Institue for Arts, Culture, Technology
Concordia University

Photogrammetry research – Allison Moore

Volumetric Filmmaking – Allison Moore. Dancers: Fia Grogono & Alex Jolicoeur

Artist Talk at MUTEK Montreal 20


Project Type

Games, Interface and Gesture

Credits

Artist Concept & Direction by Allison Moore
Dancers: Fia Grogono & Alex Jolicoeur
Programming: Dougy Herard
Marco Luna Associate Research, Interactive Documentary Filmmaking
Created at the Post Image VR Lab and TAG