Events

Upcoming Events


There are currently no upcoming events.

Past Events


At Concordia

5a7 – Zombies, Vaults & Violence: Collective Memory and the Representation of Atomic Fears in Resident Evil & Fallout — Apr 27, 2017

TAG is proud to invite you for a series of 5 à 7 showcasing its stellar members’ ongoing research. Joining us this coming week is Ryan Scheiding, one of our PHD student from the Communications program.His project examines how videogames make use of pre-established discourses of the past in their remediation of historical narratives. It is broken into three […]

LEVEL UP Presents: Blender Workshop! — Apr 25, 2017

What: Through the intricacies of efficiently and perfectly modelling a teapot, this introductory course to Blender 3D software will cover the basics to 3D design to model anything from scratch, as well as a crash course on rendering and texturing our model. When/Where: The workshop will be taking place on Tuesday, April  25th from 6 […]

5a7 – VR: Deep Performance Dwelling — Apr 13, 2017

TAG is proud to invite you for a series of 5à7s showcasing the ongoing research of its members and friends. Joining us this Thursday is TeamMTL, an interdisciplinary student-driven collaboration between McGill and Concordia Universities designing and building a net-zero energy capable home with integrated and interactive media. They are visiting TAG, to showcase a VR digital walkthrough of their Deep […]

LET’S TALK GAMING! – REPRESENTATION IN VIDEO GAMES (April 12) — Apr 12, 2017

Join the Canada Science and Technology Museum and the Technoculture, Art and Games (TAG) lab for an evening of thought-provoking discussions about representation in video games. Invited speakers from academia and the gaming industry will explore gender, culture, and race in video games, and some interesting movements working to improve representation.  The session will end […]

The Play and Politics of Pokémon GO: A No-Go? — Mar 31, 2017

TAG’s third Shinposium invites you to come discuss Pokémon GO: from where it came, its politics, and where the futures of similar locative and AR games are heading. On Friday, March 31, 2017, from 10:30am – 12:00pm, this Shinposium will build upon the critical lenses and interests of the first two Shinposiums on the genealogy […]

5a7 – The Game Clinic: The PLAYground for E-health — Mar 30, 2017

TAG is proud to invite you for a series of 5 à 7 showcasing its stellar members’ ongoing research. Joining us this coming week is Najmeh Khalili-Mahani, a graduate of Mel-Hoppenheim School of Cinema, and a biomedical engineer and Neuroscientist. She has recently joined TAG, to explore the question of Games and Health from a phenomenological and psychopharmacological perspective. […]

5a7 – The Truly Terrific Traveling Troubleshooter: Ludic Reflections on Emotional Labour — Mar 23, 2017

TAG is proud to invite you for a series of 5 a 7 showcasing its stellar members’ ongoing research. Handsome Foxes in Vests is a dynamic duo made of your favourite handsome foxes in vests at TAG, PHD candidates Jessica Marcotte and Dietrich Squinkifer. At this 5a7, they will be talking about their research into radical softness and emotional […]

BAD NEWS! — Mar 22, 2017

Experience Bad News! -an ai-assisted immersive experience for one player, at TAG on Wednesday March 22nd. Winner of the Audience Choice award at the 2016 IndieCade Festival, Bad News is an immersive experience whose story and setting is uniquely generated, for each performance, by a computer simulation. Play session will be held from 1-5pm in TAG (EV 11.435), followed by a […]

5a7 – Haptic games: research-creation with Vibropixels — Mar 16, 2017

TAG is proud to invite you for a series of 5 à 7 showcasing its stellar members’ ongoing research. PHD Candidate Ida Marie Toft is inviting Tagsters into the messy boiling cauldron of “Vibropixel” wizardry. The Vibropixels, developed by artist and PhD candidate Ian Hattwick, McGill University, are a modular wireless system of actuators developed for immersive multimodal art installations. With a […]

ARCADE 11 — Mar 08, 2017

It’s time again for ARCADE 11, your yearly dose of fun and unusual videogames. This year we’re showing you games about our natural environment. Come and join us to walk in majestic landscapes, discover strange new creatures, and maybe even think about the world in a brand new way. WHEN? 11am-5pm, March 8-10, 2017 WHERE? Concordia […]

5a7 – Motion Capture & Movement Theory — Mar 02, 2017

TAG is proud to invite you for the next edition of 5 a 7, discussing motion capture & movement theory. Jérémy Meunier will introduce people to movement theory, explore the difference between the pose to pose animation (keyframing) and the capture of the dynamics of a movement, and explain how the dynamics can be more important and relevant […]

5a7 – Going Next Gen: international reseach-creation and games for health — Feb 23, 2017

TAG is proud to invite you for a series of 5 a 7 showcasing its stellar members’ ongoing research. This week, Graduate Student Fabio Balli, working under Milieux, will explore the intersection between healthcare and game design. How did an idea for a 6-credit game design workshop evolve into a new vision for healthcare? What did we learn from […]

5a7 – How to Lose Your Anime Boys in Eleven Days: a Primer on Otome Games in English — Feb 16, 2017

TAG is proud to invite you for a series of 5 a 7 showcasing its stellar members’ ongoing research. Magister Sarah Christina Ganzon ’s talk will focus on otome games in English. It will situate this emerging category of games, and touch upon its continual fluctuation as it is being co-defined amongst players worldwide. She will further expound on […]

LEVEL UP Presents: Unity Workshop! — Feb 13, 2017

Happy New Year! Though it’s a bit of a late start for us, LEVEL UP is back and this time we’ve got a Unity workshop for all you lovely folks! What: This workshop is going to cover the fundamentals of making a 3D game in Unity, with no prior knowledge of game making or programming […]

5a7 – Digital Humanities: Who, How, Whaaat? — Feb 09, 2017

TAG is proud to invite you for a series of 5 a 7 showcasing its stellar members’ ongoing research. Dr. Lai-Tze Fan will be discussing the digital humanities–what it is (what is it?!), who’s doing it, and how it can be applied to traditional literary studies. In particular, she will consider the affordances and limitations of […]

Green Global Game Jam at TAG in 2017 — Jan 20, 2017

The Global Game Jam (GGJ) is the world’s largest game jam event taking place around the world at physical locations. Think of it as a 48 hour long game making marathon. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in […]

5a7: Game Weavings — Jan 19, 2017

TAG is starting the new year with introducing some amazing new creations! Artists Geneviève Moisan and WhiteFeather are lending two game themed art pieces to the TAG walls. WhiteFeather’s Space Invaders  and Geneviève Moisan’s Angry Birds will be introduced next Thursday at 5pm in TAG.  Please come by and join us for a casual chat with the […]

5a7: Art Up Speakers Hangout 2 — Dec 15, 2016

Come meet the four Art-Up presenters at the TAG 5a7 on Thursday for a roundtable discussion, after the Art-Up talks! Art-Up aims to be a miniature interdisciplinary art conference for gaming and creativity, recurring every three months (one for each season). The talks cover everything ranging from interactive art, to indie games, comics, zines, music […]

I/O Symposium on Computational Subcultures – November 25th — Nov 25, 2016

Hi Everyone! We are very pleased to announce our upcoming symposium on computational subcultures, taking place in the Resource Room (EV 11.705) this Friday from 9am-7pm. The I/O symposium is a joint venture of several interests from within the university, including Milieux, TAG, and the mLab.  This symposium, open to all to attend, will investigate a […]

Guest Speaker Katerina Cizek on Interactive Documentary Filmmaking — Nov 14, 2016

The Concordia University Research Chair in Interactive Documentary Filmmaking is proud to host filmmaker Katerina Cizek: Cizek will present her body of work on November 14th from 2:00pm to 4:00pm at TAG. The talk will also explore Cizek’s creative process as well as her role as Research Affiliate at MIT’s Open Doc Lab. Katerina Cizek is a two-time Emmy-winning director and pioneer […]

LEVEL UP! Presents: GAMERella 2016 Workshops! — Oct 18, 2016

Just as the chill of autumn sets in and everyone’s lovely sweaters come out of storage, GAMERella emerges into the world for another year and another amazing game jam! As per usual, TAG is proud to invite self-identified women, gender non conforming game makers, as well as anyone who feels they haven’t had a chance to make […]

Ardunio Masterclass with Massimo Banzi — Sep 29, 2016

Milieux Institute presents an exclusive workshop at TAG with Arduino co-creator Massimo Banzi. ARDUINO makes affordable open-source microcontrollers to help novices and experts alike create their own interactive projects. On September 29, you’ll have the opportunity to discuss Arduino’s innovative uses, collaborative philosophy and abundant possibilities with the co-inventor himself, Massimo Banzi. APPLY To be considered […]

University of the Streets Café @ TAG — Sep 28, 2016

Whose stories are told through gaming? Computer games allow for meaningful immersion in complex tales that shifts as a result of our actions. At their narrative best, games lead us to situate our sense of self in relation to virtual constructs and to reflect on questions of morality. Given current industry trends, however, we may […]

5a7: Art-Up Speakers Hangout — Sep 15, 2016

Come meet the four Art-Up presenters at the TAG 5a7 on Thursday for a roundtable discussion, after the Art-Up talks! Art-Up aims to be a miniature interdisciplinary art conference for gaming and creativity, recurring every three months (one for each season). The talks cover everything ranging from interactive art, to indie games, comics, zines, music […]

TAG 5a7: Presenting Troubled Lands by Tom Fennewald — Apr 21, 2016

For this 5a7 we will celebrate the completion of Brent Kievit-Kylar and Tom Fennewald’s new board game Troubled Lands. Troubled Lands is a non-fully collaborative, non-fully competitive game that explores themes of inequality, community resilience, and sustainability.  More information about the game including videos, rules, and free to print game materials, can be found at www.troubledlands.com. […]

LEVEL UP! Workshop – Camera Tricks in Construct 2! — Apr 18, 2016

Hey, folks! Here’s hoping your end-of-semester crunch is behaving, because we’d hate for you to miss the last LEVEL UP of the 2015-16 school year! Put aside those pesky papers and take a breather from exam preparations! Celebrate the (gradual) arrival of sunshine and vacation with one more Construct 2 workshop for good luck, this […]

LEVEL UP! Workshop – Camera Tricks in Construct 2! — Apr 18, 2016

Hey, folks! Here’s hoping your end-of-semester crunch is behaving, because we’d hate for you to miss the last LEVEL UP of the 2015-16 school year! Put aside those pesky papers and take a breather from exam preparations! Celebrate the (gradual) arrival of sunshine and vacation with one more Construct 2 workshop for good luck, this […]

TAG 5a7: Playtesting Tariel VI by Roby Provost — Apr 14, 2016

As part of an independent study, Roby Provost is looking for feedback on his work-in-progress game Tariel VI. Set in 2001, you take the role of Red, the navigator of the Sprinter, a small crew ship trying to find an mythical ship that left earth 10 year ago. The story focuses on the interaction and relation […]

TAG 5A7: Studying Game Worlds — Apr 07, 2016

In this April 5a7, TAG’s very own Batman expert Kalervo Sinervo will be talking about the subject of game worlds. Not necessarily how we build them, but how we perceive and study them. Bringing in a number of theories from studies of real-world geography and urbanity, from Marc Augé through Michel de Certeau and Friedrich […]

LEVEL UP! Construct2 and Dress-Up Dolls — Mar 29, 2016

*** PLEASE NOTE THE WORKSHOP IS NOW ON THE 29th *** Greetings, friends! The semester may be wrapping up, but LEVEL UP sure isn’t! Take a break from your papers and treat yourself to another awesome workshop – this time we’ll be showing off how to use Construct2 with Kim Hoang!   What: Learn some […]

LEVEL UP! Construct2 and Dress-Up Dolls — Mar 29, 2016

*** PLEASE NOTE THE WORKSHOP IS NOW ON THE 29th *** Greetings, friends! The semester may be wrapping up, but LEVEL UP sure isn’t! Take a break from your papers and treat yourself to another awesome workshop – this time we’ll be showing off how to use Construct2 with Kim Hoang! What: Learn some basics […]

ARCADE 11 — Mar 02, 2016

Arcade 11 is back! For 3 days, TAG is hosting an arcade of indie and experimental games for public enjoyment. Come to the 11th floor of the Engineering and Visual Arts complex of Concordia University and explore the frontiers of game design. Meet game developers, internet streamers, and game scholars, while playing strange and exciting games. […]

LEVEL UP! Workshop – Experimental Art in Unity with Paloma Dawkins! — Feb 29, 2016

Hello, all! The Level Up workshop series is comin’ atcha once again! Back by popular demand we have more Unity, brought to us this time by TAG’s distinguished artist-in-residence for the month, Paloma Dawkins: Learn how to create experimental art, trippy visuals, and surreal landscapes in Unity! We will be exploring Unity as a tool […]

LEVEL UP! Workshop – Experimental Art in Unity with Paloma Dawkins! — Feb 29, 2016

Hello, all! The Level Up workshop series is comin’ atcha once again! Back by popular demand we have more Unity, brought to us this time by TAG’s distinguished artist-in-residence for the month, Paloma Dawkins: Learn how to create experimental art, trippy visuals, and surreal landscapes in Unity! We will be exploring Unity as a tool […]

LEVEL UP! Workshop – Arduino and Circuits! — Feb 01, 2016

Hello, friends! LEVEL UP is back again and this time we’re throwing some breadboards into the mix! Our own Milin Li will be teaching you the basics of Arduino in an utterly electric workshop that will take place on Monday, February 1 from 6-8 PM in EV 11.425: This workshop is an introduction level to […]

LEVEL UP! Workshop – Arduino and Circuits! — Feb 01, 2016

Hello, friends! LEVEL UP is back again and this time we’re throwing some breadboards into the mix! Our own Milin Li will be teaching you the basics of Arduino in an utterly electric workshop that will take place on Monday, February 1 from 6-8 PM in EV 11.425: This workshop is an introduction level to […]

Global Game Jam 2016 — Jan 29, 2016

The Global Game Jam (GGJ) is the world’s largest game jam event taking place around the world at physical locations. Think of it as a 48 hour long game making marathon. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in […]

TAG 5a7: On Speedrunning — Jan 21, 2016

Come by for TAG’s 5a7 January edition next week. Forest Scully-Blaker will tell us about his research on speedrunning, the process of completing a game as quickly as possible without the use of cheats or cheat devices, as both community and practice. To help with his work, he has spent more hours than he would be […]

LEVEL UP! Workshop – Unity for Beginners! — Jan 18, 2016

Happy New Year, friends! LEVEL UP is hitting the ground running with a workshop from our own Amanda Tom that will take place on Monday, January 18th from 6-8PM in EV 11.425! This workshop is a beginner’s introduction to Unity, and will be a basic crash course to create a simple 2D platform game. We will […]

LEVEL UP! Workshop – Unity for Beginners! — Jan 18, 2016

Happy New Year, friends! LEVEL UP is hitting the ground running with a workshop from our own Amanda Tom that will take place on Monday, January 18th from 6-8PM in EV 11.425! This workshop is a beginner’s introduction to Unity, and will be a basic crash course to create a simple 2D platform game. We will […]

GAMERella 2015 — Nov 14, 2015

Mark November 14-15th in your calendars, because TAG’s GAMERella is happening again this year! Just like last year and the year before, GAMERella is inviting self-identified women, gender non conforming game makers, as well as anyone who feels they haven’t had a chance to make a (video or board) game in a city ruled by […]

LEVEL UP! GAMERella Workshops — Oct 26, 2015

We’re back! Once again, TAG invites self-identified women, gender non conforming game makers, as well as anyone who feels they haven’t had a chance to make a (video or board) game in a city ruled by industry giants. TAG welcomes everyone, not just women, to join them in November and change the scene of indie game-making. […]

TERI RUEB LISTENING TO LAND: LOCATIVE MEDIA AS PLACE-BASED KNOWING — Oct 23, 2015

This talk will survey a selection of mobile media sound walks created over the past ten years of Dr. Rueb’s practice, focusing on works that build upon narratives drawn from and written back into the land. Anchored in the land and revealed through visitors’ individual movements and interactions with the environment, these works bring attention […]

Locative Platforms – Which way do we go? : Another TAG Shinposium – Oct 22 at 1:30pm — Oct 22, 2015

Its quite alright if you missed our first shinposium because there is more (there is no end to shinny, there is only the expectation and satisfaction of playing again and again). So lace up your skates because our second shinposium will take place on Thursday October 22 from 1:30 -3:30 pm in the TAG lab […]

Humorous > Disruptions Colloquium — Oct 16, 2015

The upcoming HUMOROUS > DISRUPTIONS colloquium is dedicated to the polyvalent ways in which humour has functioned as a disruptive technology in feminist media theories and practices. Humour and its many manifestations—parody, satire, irony, and mimicry—have the potential to destabilize existing systems of representation, media production, and gender constructions. Humour can be used to forge […]

TAG 5a7: BeAnotherLab — Oct 08, 2015

Marte Roel (Mexico) will be representing BeAnotherLab and talking about their working methodologies, experiences and works. BeAnotherLab is an international anti-disciplinary group that aims at communicating and reproducing subjective experience for building empathy and bonding between people. Their work has been presented in a very wide variety of contexts, from arts, to conflict resolution and […]

TAG 5a7: Come Meet Squinky! — Sep 10, 2015

The semester hasn’t even officially started but we already have our first visitors! Through the month of September, Montreal will be lucky enough to have artist/creator/gamemaker Squinky in our midst! Come join us in our new space, EV11.435, on September 10th from 5PM to 7PM and meet Squinky. They will be showcasing some of their […]

Critical Hit Playtest — Jul 16, 2015

This Thursday, from 5PM to 7PM, Critical Hit will be hosting our second public playtest, where you can try some of our participants’ wearable games!  We will be meeting in EV 11.655 and we will have the floor mapped out to let you know where the games are from there (as many are installation games and are in […]

Error 404 Not found: Jonkonnu / Gens inconnus (exhibition) — Apr 30, 2015

All are invited to the opening of Error 404 Not found: Design and Computation Arts Graduate Certificate exhibition 2014-15, where among others, Olivia McGilchrist will be exhibiting her latest work Jonkonnu / Gens inconnus at 6:00 PM, April 30th on the 6th floor of the EV building, room 6-720. “You do not stand in one place to watch a […]

LEVEL UP! WORKSHOP: Games as Musical Toys — Apr 16, 2015

TAG’s Level Up! workshop series continues with Critical hit alumni Ben Swinden and Bronson Zgeb, who will help us explore the whimsical world of musical toys. The workshop will take place on Thursday, April 16th at the TAG Atelier Project space (TAP). Please don’t forget to register! Games as Musical Toys by Ben Swinden & Bronson Zgeb Explore an emerging […]

LEVEL UP! WORKSHOP: Games as Musical Toys — Apr 16, 2015

TAG’s Level Up! workshop series continues with Critical hit alumni Ben Swinden and Bronson Zgeb, who will help us explore the whimsical world of musical toys. The workshop will take place on Thursday, April 16th at the TAG Atelier Project space (TAP). Please don’t forget to register! Games as Musical Toys by Ben Swinden & Bronson Zgeb Explore an emerging […]

LEVEL UP! WORKSHOP: Manga — Apr 02, 2015

TAG’s Level Up! workshop series brings back comic artist Kim Hoang to teach the basics of manga storytelling and layout. The workshop will take place on Thursday, April 2nd at the TAG Atelier Project space (TAP). Please don’t forget to register! Introduction to Manga Storytelling and Layout by Kim Hoang  Manga is currently bringing new readership into the old world of comics in […]

LEVEL UP! WORKSHOP: Manga — Apr 02, 2015

TAG’s Level Up! workshop series brings back comic artist Kim Hoang to teach the basics of manga storytelling and layout. The workshop will take place on Thursday, April 2nd at the TAG Atelier Project space (TAP). Please don’t forget to register! Introduction to Manga Storytelling and Layout by Kim Hoang  Manga is currently bringing new readership into the old world of comics in […]

FEMSHEP: CROWDSOURCING A FEMALE HERO IN BIOWARE’S MASS EFFECT — Mar 26, 2015

  A talk by Sean Gouglas Associate Professor in Humanities Computing and Senior Director of Interdisciplinary Studies in the Faculty of Arts at the University of Alberta This presentation investigates the significant attachment players have to their avatars in computer games, how they invest in those characters, and how game designers facilitate that attachment. Specifically, […]

SCMS 2015 — Mar 25, 2015

Society for Cinema and Media Studies Founded in 1959, SCMS is a professional organization of college and university educators, filmmakers, historians, critics, scholars, and others devoted to the study of the moving image. Activities of the Society include an annual conference, Cinema Journal, the SCMS website, awards for excellence in film and media studies, and […]

CANCELLED: QUESTIONABLE TASTE: A PUBLIC TALK WITH ANNE JAMISON — Mar 06, 2015

CANCELLED: Questionable Taste: A Public Talk with Anne Jamison Due to the closure of La Guardia airport yesterday, Dr. Anne Jamison’s talk on fanfiction, scheduled for today (Friday March 6, 4 PM, 646 LB) has been cancelled. Dr. Jamsion is fine, and did her utmost to find alternate transportation to Montreal, but was unable to […]

Critical Hit: PRE-JAM — Feb 28, 2015

TAG and Critical Hit Hardware Hacking & Physical Crafting Game Jam Critical Hit applications are open! What now? How ‘bout a Pre-Jam to get (more) hacking/jamming experience under your belt! Are you interested in unusual interfaces? Screenless computer games? Games for things you wear? Or what about some kind of crazy game where you have like, […]

LEVEL UP! WORKSHOP: 2D GAME DEVELOPMENT IN UNITY — Feb 26, 2015

TAG’s Level Up! workshop series brings you another Kitfox team member, programmer Jongwoo Kim, who will give an introduction to the wizardry of 2D game development in Unity on Thursday, February 26th. INTRO TO 2D GAME DEVELOPMENT IN UNITY by Jongwoo Kim   Unity is the most popular game engine in the world for its combination of power and flexibility. Whether […]

LEVEL UP! WORKSHOP: 2D GAME DEVELOPMENT IN UNITY — Feb 26, 2015

TAG’s Level Up! workshop series brings you another Kitfox team member, programmer Jongwoo Kim, who will give an introduction to the wizardry of 2D game development in Unity on Thursday, February 26th. INTRO TO 2D GAME DEVELOPMENT IN UNITY by Jongwoo Kim Unity is the most popular game engine in the world for its combination of power and flexibility. Whether you’re […]

LEVEL UP! WORKSHOP: Sketchup + Unity = How to make weird stuff?! — Feb 18, 2015

TAG and Ko-Op mode proudly present another episode of LEVEL UP! This time we invite you to learn some sweet Unity and Sketchup tips from Critical Hit alumni Bronson Zgeb and G.P. Lackey. Please sign up here.   Sketchup + Unity: How to make weird stuff by Bronson Zgeb and GP Lackey Thanks to LEVEL UP!, you will […]

LEVEL UP! WORKSHOP: Sketchup + Unity = How to make weird stuff?! — Feb 18, 2015

TAG and Ko-Op mode proudly present another episode of LEVEL UP! This time we invite you to learn some sweet Unity and Sketchup tips from Critical Hit alumni Bronson Zgeb and G.P. Lackey. Please sign up here. Sketchup + Unity: How to make weird stuff by Bronson Zgeb and GP Lackey Thanks to LEVEL UP!, you will go […]

LEVEL UP! WORKSHOP: Stencyl — Feb 16, 2015

TAG’s Level Up! workshop series continues with an exciting Stencyl workshop by Pixelles co-founder Rebecca Cohen Palacios. Rebecca will help you create basic RPG game, while teaching the basics of Stencyl, a simple and visual game making tool. The workshop will take place on Monday, February 16th at the TAG Atelier Project space (TAP). Please don’t forget to register! MAKE […]

LEVEL UP! WORKSHOP: Stencyl — Feb 16, 2015

TAG’s Level Up! workshop series continues with an exciting Stencyl workshop by Pixelles co-founder Rebecca Cohen Palacios. Rebecca will help you create basic RPG game, while teaching the basics of Stencyl, a simple and visual game making tool. The workshop will take place on Monday, February 16th at the TAG Atelier Project space (TAP). Please don’t forget to register! MAKE […]

Minecraft Colloquium — Feb 13, 2015

The Building Blocks of Life: A Minecraft Colloquium February 13th, 2015, Concordia University EV 11.705 This one-day colloquium is geared towards researchers studying the video game Minecraft (Mojang, 2009). Because of its open-ended format, multiple play styles, creative possibilities, and even its practical uses in education and architectural planning, Minecraft has attracted a huge and […]

LEVEL UP! WORKSHOP: Dating Sim & Visual Novel — Feb 09, 2015

TAG’s Level Up! workshop series continues with another Critical Hit alumnus Kim Hoang. Kim will teach basic Construct 2 and help you explore the magical world of Dating Sims and visual novels. The workshop will take place on Monday, February 9th at the TAG Atelier Project space (TAP). Please don’t forget to register! DATING SIM & VISUAL NOVEL […]

LEVEL UP! WORKSHOP: Dating Sim & Visual Novel — Feb 09, 2015

TAG’s Level Up! workshop series continues with another Critical Hit alumnus Kim Hoang. Kim will teach basic Construct 2 and help you explore the magical world of Dating Sims and visual novels. The workshop will take place on Monday, February 9th at the TAG Atelier Project space (TAP). Please don’t forget to register! DATING SIM & VISUAL NOVEL […]

LEVEL UP! WORKSHOP: Intro to Character Design in Photoshop — Jan 29, 2015

TAG’s Level Up! workshop series and awesome artist Xin Ran Liu present: an introduction to the world of character design and the mesmerizing variety of tools available in Photoshop. The workshop will take place on Thursday, January 29th at the TAG Atelier Project space (TAP). INTRO TO CHARACTER DESIGN IN PHOTOSHOP by Xin Ran Liu Together we’ll design a stylized character […]

LEVEL UP! WORKSHOP: Intro to Character Design in Photoshop — Jan 29, 2015

TAG’s Level Up! workshop series and awesome artist Xin Ran Liu present: an introduction to the world of character design and the mesmerizing variety of tools available in Photoshop. The workshop will take place on Thursday, January 29th at the TAG Atelier Project space (TAP). INTRO TO CHARACTER DESIGN IN PHOTOSHOP by Xin Ran Liu Together we’ll design a stylized character […]

LEVEL UP! WORKSHOP: GAME DESIGN 101 — Jan 26, 2015

TAG’s Level Up! workshop series brings you Tanya Short, Lead Designer at Kitfox Games. She will give an introduction to the magical world of basic game design and the analogue tools available for everyone on Monday, January 26th. GAME DESIGN by Tanya Short Game design is about creating a particular experience for another person. In this workshop, we will […]

LEVEL UP! WORKSHOP: GAME DESIGN 101 — Jan 26, 2015

TAG’s Level Up! workshop series brings you Tanya Short, Lead Designer at Kitfox Games. She will give an introduction to the magical world of basic game design and the analogue tools available for everyone on Monday, January 26th. GAME DESIGN by Tanya Short Game design is about creating a particular experience for another person. In this workshop, we will […]

Sonic Pi / Live Coding Workshop! Make music with algorithms! — Jan 23, 2015

    Lauching TAG’s live Coding User Group: A Sonic Pi Workshop with Martin Zeilinger. Referred to as ‘live coding’, the practice involves the real time creation of algorithms that produce electronic music, through the use of programming environments such Supercollider. Though the practice has roots in European new media cultures, there has been a rise […]

LEVEL UP! WORKSHOP: VECTOR ART — Jan 15, 2015

TAG’s Level Up! workshop series takes off again in 2015. Our first workshop is an introduction to the magical world of vector art and the different tools available in Adobe Illustrator. VECTOR WORKSHOP by Samuel Boucher Your game assets are too small for your new fancy 100000px wide screen? Scaling them makes them a blurry […]

LEVEL UP! WORKSHOP: VECTOR ART — Jan 15, 2015

TAG’s Level Up! workshop series takes off again in 2015. Our first workshop is an introduction to the magical world of vector art and the different tools available in Adobe Illustrator. VECTOR WORKSHOP by Samuel Boucher Your game assets are too small for your new fancy 100000px wide screen? Scaling them makes them a blurry […]

Visiting Scholar Talk: Torill Mortensen — Nov 17, 2014

Torill Mortensen will be visiting Concordia and giving a special talk titled “Dark Play: The Pleasure of Being Bad”. This talk will take place Monday November 17th  3-4 PM in the EV Resource Room on the 11th floor. Torill Mortensen is an associate professor at the IT-University of Copenhagen. Her PhD is on games and culture: Pleasures of the […]

GAMERella 2014 — Nov 08, 2014

Mark November 8-9th in your calendars, because TAG’s GAMERella is happening again this year! Just like last year, GAMERella is inviting self-identified women and gender non conforming game makers, as well as anyone who feels they haven’t had a chance to make a (video or board) game in a city ruled by industry giants. TAG welcomes […]

GAMERella WORKSHOPS — Oct 28, 2014

The organizers of  GAMERella wish to help any doubtful participants discover their hidden game-making talents. As a result, TAG has created three workshops involving the use of free or almost-free software, to be held at Concordia University in preparation for the event. The material in these workshops cover game design, audio and visual art. WHAT IS GAMERELLA? […]

Utopia Arcade. Saturday, October 25th. 5pm. — Oct 25, 2014

The Society for Utopian Studies and the TAG Research Centre present: UTOPIA ARCADE: Utopian and Dystopian Visions in Video Games. Saturday, October 25th. 5pm. EV Building, 11th Floor Lounge. Concordia University.  Join us for a special joint presentation from TAG and the S.U.S as part of the Utopian Studies Conference, happening in Montreal from October […]

BoobJam 2014 — Sep 26, 2014

The mLab invites you to kick off this school year with a game jam all about breasts! Boobjam is a jam idea originating from one of Jenn Frank’s tweets in 2013. It is a jam to share experience and stories about breasts, to “approach the topic of boobs from any angle except as a plaything […]

Alt CTRL Online Game Jam — Sep 15, 2014

You have your team! You have your idea! And we have help for you… from Monday the 15 to Friday the 19th September, for a few hours each day you can use TAG’s space and facilities to help your chances in an international competition to build the weirdest, the wackiest, the most amazing video-game controllers by taking part in the AltCtrl international video […]

Critical Hit Final Showcase — Aug 14, 2014

The room is filled with projectors, tents, blankets, dizzying images across screens, sensor-filled rubber gloves and sleeping computer stations waiting for hand gestures to bring them to life. It’s August 14th and the participants of Critical Hit 2014 have been hard at work for ten straight weeks, implementing novel game design ideas and experimenting with physical […]

Critical Hit Playtest & Celebration – July 5th — Jul 05, 2014

TAG’s summer game incubator, which focuses on innovation and experimentation, has completed phase 1 of this year’s program! Please join us and Kitfox Games for a unique playtest party on July 5th on the 11th floor terrace at Concordia University’s EV Building! The people over at Critical Hit HQ will have been making games for four weeks […]

Game History Annual Symposium — Jun 27, 2014

Pleased to announce the upcoming Game History Annual Symposium to be held June 27 & 28, 2014 at Grande Bibliothèque, Montréal, 475, boulevard De Maisonneuve Est, Montréal, QC. The 2014 edition of the symposium features panels on the many communities and social practices that define the history of video games: the role of engineers, game […]

Critical Hit 14 — Jun 16, 2014

CRITICAL HIT 2014: JAM FACTORY Now accepting applications! ABOUT CH14 Critical Hit 2014: Jam Factory is the next incarnation of the Critical Hit Games Collaboratory. Critical Hit is a special kind of games incubator that develops experimental, avant-garde, unique, and otherwise innovative games that would not be made in a commercial setting. It welcomes all […]

Heather Kelley’s Welcome Party — May 06, 2014

Have you heard? Veteran game designer, digital artist, and media curator Heather Kelley is the new Visiting Game Designer at TAG. She will be hanging out at Concordia for 8 weeks from May to July. If you’d like to come meet her, this is your chance. Join us on May 6th for drinks and snacks in the EV building’s 11th […]

The Ability Jam — May 02, 2014

Come and spend a day exploring ideas and issues related to abilities/disabilities and then prototype interesting games as a result of the discussions and group brainstorming. We encourage participants to address the theme in any way that they find interesting. This may mean trying to think more deeply about the challenges of a visible or […]

Tuesday Tea with Kaho Abe — Apr 15, 2014

The wonderful Kaho Abe is coming to visit. If you don’t already know her and her work, check it out : http://kahoabe.net/ She will be around TAG Monday April 14th through Wednesday the 16th working with Lynn and Valerie Walker (http://tag.hexagram.ca/people/) on ideas for a new physical, maybe wearable, game. Or something else exciting and unexpected… Come and […]

LEVEL UP! workshop: VECTOR ART — Apr 09, 2014

VECTOR WORKSHOP by Samuel Boucher and GP Lackey Your game assets are too small for your new fancy 100000px wide screen? Scaling them makes them a blurry mess? Well, you should have made them in vectors! Using the power of INFINITE SCALABILITY by creating images in vectors using Adobe Illustrator, Sam Boucher will show you […]

LEVEL UP! workshop: VECTOR ART — Apr 09, 2014

VECTOR WORKSHOP by Samuel Boucher and GP Lackey Your game assets are too small for your new fancy 100000px wide screen? Scaling them makes them a blurry mess? Well, you should have made them in vectors! Using the power of INFINITE SCALABILITY by creating images in vectors using Adobe Illustrator, Sam Boucher will show you […]

LEVEL UP! WORKSHOP: Sketchup + Unity = How to make weird stuff?! — Apr 01, 2014

Sketchup + Unity: How to make weird stuff  by Bronson Zgeb and GP Lackey WHEN? April 1st, 6:30 – 8:30pm WHERE? EV 11.705, Concordia University TAG and Ko-Op mode proudly present the new series of LEVEL UP! Workshops. First in line is some sweet Unity and Sketchup learning. Tentative structure of the workshop: – Make some […]

LEVEL UP! WORKSHOP: Sketchup + Unity = How to make weird stuff?! — Apr 01, 2014

Sketchup + Unity: How to make weird stuff  by Bronson Zgeb and GP Lackey WHEN? April 1st, 6:30 – 8:30pm WHERE? EV 11.705, Concordia University TAG and Ko-Op mode proudly present the new series of LEVEL UP! Workshops. First in line is some sweet Unity and Sketchup learning. Tentative structure of the workshop: – Make some […]

ARCADE 11 microtalks — Mar 08, 2014

As you probably all know, TAG has been participating in the Montreal @ Play Festival. We’re hosting ARCADE 11, which has been a great hit and to finish the event with a well-deserved finale we would like to invite you all to a Micro Talks evening on March 8th at 6pm. The event will be […]

ARCADE 11 & TAG OPEN HOUSE — Mar 06, 2014

As part of the Montreal Joue Game Festival, The Technoculture, Art and Games Research Centre, will be hosting an event featuring curated experimental games and board games, as well as other activities centered on DIY creation.   Arcade 11 is a 3 day DIY Arcade and open house, hosted by TAG during the Montreal Joue Festival. It […]

Critical Hit: Jam Factory PRE-JAM — Mar 01, 2014

CRITICAL HIT Presents : the PRE-JAM Game Jam Critical Hit: Jam Factory applications are open! What now? How ‘bout a Pre-Jam to get (more) jamming experience under your belt! Come and work with a new team this time around, try your hand at that really crazy idea you had, using the theme “Hybrid”, while adding […]

QUILTBAG Jam — Feb 08, 2014

We’re very excited to help Pixelles organize in this year’s MIT QUILTBAG Jam! If you’re new to the concept of game jams, they’re events where people get together to create games, usually on a theme or topic. The aim of the QUILTBAG Jam, as created by MIT’s Game Lab, is to encourage creating games that feature […]

Arthemis Lecture Series 2013-2014 — Feb 07, 2014

Digital Platforms and Play: Platform Dominance, Contents Strategies by Marc Steinberg Abstract: Contents and platforms are the now-habituated watchwords of Web 2.0 hype. But they are also the dividing lines between geographically divergent responses to Web 2.0 enabled commerce. Having given up the 1990s emphasis on the production of media content (under the slogan “content […]

February 6 5a7 Symposium – Arcade 11 Preview — Feb 06, 2014

Join TAG researcher Skot Deeming and Concordia Research Liason Prem Sooriyakumar for a preview of Arcade 11, a 3 day DIY Arcade and open house, hosted by TAG during the Montreal Joue Festival (http://arene.bibliomontreal.com/festival-montreal-joue-2014). Skot and Prem will give an indepth preview of the games and activities that other TAG researchers will be hosting during […]

Twine Workshop by Pixelles — Feb 01, 2014

Ever wanted to write a choose your own adventure story? Experiment with writing a narrative with player interaction? Maybe just curious what it’s like to add a few choices to a traditional story you have kicking around? Come and try out Twine in this step-by-step workshop. If you bring a laptop, by the end, you’ll have […]

Global Game Jam 2014 — Jan 24, 2014

The Global Game Jam (GGJ) is the world’s largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a […]

January 16 5a7 Symposium – Welcome Back! — Jan 16, 2014

Come celebrate the new year with TAG at our first 5a7 Symposium of the semester, next Thursday, January 16, from 5-7pm. Are you curious about TAG and want to know more about what goes on there? Have you been itching to check out that fancy room known as the Hexagram Game Lab? Well this is […]

December 5 5a7 Symposium – Games and Grime — Dec 05, 2013

For our last 5à7 of 2013  postdoctoral fellow Rob Gallagher will be giving a talk on videogames and their connection to the electronic music genre known as grime. A full description is below: ‘In the spirit of Anglo-Canadian cultural exchange, I wanted to give a brief presentation looking at how videogames figure in grime, a […]

Prince of Arcade 2013 — Nov 11, 2013

THE PRINCE IS BACK – For the 4th year running, the organizers are packing the Eastern Bloc New Media Center with unreleased indie gems for a wild arcade party – One night only! Presented by MRGS & Eastern Bloc With support from TAG/HEXAGRAM/IGDA/XL ***Facebook event*** Where? Eastern Bloc – 2e étage, 7240 Rue Clark, Montréal, Qc […]

GAMERella — Nov 08, 2013

After the Boob Jam’s great success, TAG is organizing its third game jam this year. This time it is targeting women as well as anyone who feels they haven’t had a chance to make a game (video or board) in a city ruled by industry giants. TAG welcomes everyone, not just women, to join them in […]

IAN BOGOST – lectures and workshop — Nov 07, 2013

Is Game Design R&D Even Possible? IAN BOGOST Where? TAG (EV11.655) When? Nov 7, 2pm Who? Ian Bogost  Ian Bogost is an author and game designer. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, and Founding Partner at Persuasive Games LLC. As […]

Lina Eklund on Youth school networks and digital gaming — Oct 31, 2013

When? 1:30pm, Thurs, Oct 31 Where? TAGlab (EV-11.655)  Lina Eklund Youth school networks and digital gaming The aim of this empirical study is to investigate the social networks of teenagers in upper secondary school (ages 17-19) in order to explore the importance of gaming for friendship forming and social interaction in a school setting. Digital games are […]

Crusader Kings II Workshop — Oct 29, 2013

Crusader Kings II is a game which suffers from an unusually steep learning curve, a complex, intimidating interface, and a “sandbox” approach lacking clearly-defined goals. Despite this, its unique form of gameplay has attracted a lot of attention recently. This workshop will help the curious overcome initial difficulties in understanding the game, and serve as […]

Toward a Positive Game Culture: Rethinking Meritocratic Game Design (a talk by Christopher A. Paul) — Oct 15, 2013

  Meritocratic game design is a subtle, crucial component of many contemporary games.  Predicated on idealizing balance and an equal playing field, meritocratic features often recede into the background of discussions about games, yet they structure the kinds of games that are produced and shape the culture surrounding gaming.  Pulling from elements of communication studies […]

October 10 5a7 Symposium – Introducing the MLAB — Oct 10, 2013

First 5à7 at the MLAB! This week the TAG 5à7 will take place at the shiny new Concordia game lab: the MLAB! The MLAB is working closely with TAG and this 5à7 will be a way to officially introduce the new space, equipment, and resources to students interested in learning more about it and about […]

October 3 5a7 Symposium – DTGMA and Boob Jam Game Showcase — Oct 03, 2013

This Thursday we’ll be showing off some of the games from last weekend’s jams, The Downtown Trimester Game-Making Adventure (DTGMA) and The Boob Jam, both of which were hosted at Concordia. Some of the games that will be there include: Mother Gear Solid by Stuart Thiel, Nick Kornick, Edoiard Blanc and Jessica Marcotte Whack A […]

The Boob Jam — Sep 28, 2013

TAG and mLab presents Happening till the end of September, Boob Jam has been major online sensation. On the last weekend of September, TAG and mLab hosts a 2-day game jam for all those who would like to create a game. Although you could just make your game form home, we would like to pair people […]

September 19 5a7 Symposium – Going Beyond Gender and Games — Sep 19, 2013

Earlier this year TAG hosted a 5a7 symposium on gendering games. The event was such a huge success, I’ve been asked to run another 5a7 on the same topic. This time, however, I want to push things just a little bit farther. While it’s important to talk about gendered representations of videogames and gamers, and […]

September 12 5a7 Symposium – The Tetris Copyright Case — Sep 12, 2013

At this week’s 5a7, Jason Begy will recount his experiences serving as an expert witness for the defendants in Tetris Holding Company (THC) vs Xio Interactive. This case was a copyright lawsuit wherein the defendants, Xio Interactive, were sued by THC for cloning Tetris and selling it on Apple’s App Store. Xio admitted to cloning […]

Skyrim Modding Workshop – Making Strange — Aug 24, 2013

Carolyn Jong and Paj Saraf will be running a 2-day introductory workshop on Skyrim modding entitled “Making Strange.” Over the course of this workshop we’ll be using the Skyrim Creation Kit to modify Skyrim and “make strange” familiar locations such as Dragonsreach in Whiterun, the Ratway in Riften, the Throat of the World, and so […]

Critical Hit Final Showcase — Aug 23, 2013

Critical Hit is winding up this week and we are having the final showcase at Google Montreal this Friday. It’ll be a great chance to see what has been happening in the TAG lab all summer and check out the cool games. It is guestlist only, so make sure you and anyone you invite RSVPs […]

August 22 5a7 Symposium – Farewell Party for Jane — Aug 22, 2013

Come on out this Thursday as we bid a fond farewell to our wonderful coordinator and co-conspirator Jane Tingley. Jane will soon be taking off for Waterloo, where she’ll be teaching digital media design and production at the University of Waterloo’s Stratford Campus. While we’re sure we’ll see her again, we also happen to think […]

Critical Hit Playtest 5a7 — Aug 08, 2013

Critical Hit is hosting their second playtest this Thursday! It is a great chance to meet the teams, check out their games, and give them feedback. The teams only have 2.5 weeks to go, so come help them out before it is too late by testing the games. When? August 8th from 5:00-7:00pm Where? TAG […]

August 1 5a7 Symposium – Critiquing Games for Change — Aug 01, 2013

Following up on our last 5a7 about games and mobilization with MOB Montreal, we’ll be hosting an open discussion on games for change this Thursday from 5-7pm. As Wikipedia points out, games for change refers to a movement, a community of practice, a non-profit organization, a festival, and any game that targets the ideal of using games […]

July 11 5a7 Symposium – Free For All — Jul 11, 2013

The TAG 5a7 Symposium will be going ahead as usual this Thursday, July 11, from 5-7pm in EV 11.425.  There’s nothing planned this week so if you have a game you want everyone to play, or a topic you want to discuss, feel free to propose it to the group. What: Open discussion and free […]

July 4 5a7 Symposium – Games That Mobilize — Jul 04, 2013

This week’s Technoculture, Art, and Games (TAG) 5a7 Symposium will look at games as catalysts for change, more specifically those that succeed in inspiring their users to engage in social action. This conversation is the first in a series of 5a7s co-designed by MOBmontréal and TAG to explore in-depth the theme of mobilization through play […]

June 27 5a7 Symposium – Corporate Responsibility in the Games Industry — Jun 27, 2013

In case you didn’t make it to Victoria for CGSA this year, here’s your chance to check out a presentation that includes cute and grumpy animals as well as fancy pictures of gaming technology, most of them even safe for work. Oh, and Thorsten Busch might also talk about corporate responsibility in the games industry. […]

Curious Games Studio Playtime — Jun 26, 2013

This Wednesday the 26th of June at 13:30 the students from the Curious Games Studio (CART498I) will be demo’ing the games they created for the class in room EV.5 709. Factory labour in China, dreamscapes and dream worlds, home invasions, the unsung video game cameraperson… all these curiosities and more! So do drop by and […]

critical hit games collaboratory 2013 — Jun 23, 2013

Critical Hit is a partnership between the TAG Centre at Concordia University, Dawson CEGEP and Decode Global to create a games collaboratory focused on the development of innovative experimental games motivated by contemporary social, cultural and political concerns. Its mission is to foster open communication, collaboration and creativity amongst the next generation of game designers […]

June 13 5a7 Symposium – Using Minecraft in Higher Ed — Jun 13, 2013

This week, for the 5 @ 7, Salvador Garcia-Martinez will be sharing the initial results from his dissertation study. His description is below: “In short, I’m exploring how instructors in higher education use commercial video games in their courses and the learning potential of these games. More specifically I’m studying three games: Minecraft, World of […]

SKINS 4.0 — May 27, 2013

Skins is a series of digital-media workshops for Aboriginal youth offered by an Aboriginally determined team of game designers, artists and educators known as Aboriginal Territories in Cyberspace. The unique curriculum begins with traditional storytelling and proceeds to teach participants how to tell a story in a very new way–as a video game. With that […]

The Cosmonaut — May 24, 2013

The Cosmonaut www.thecosmonaut.org/ Free Screening + Google Hangout with the director Nicolás Alcalá May 24th 17.00 h Concordia University Visual Arts Building VA-114 Cinema 1395 René Levèsque West Montreal The Cosmonaut is a sci-fi film about two young friends, Stas and Andrei, who arrive in the newly built Star City, where the first cosmonauts trained […]

May 23 5a7 Symposium – Star Wreck in the Screening Room — May 23, 2013

For this week’s 5a7 Symposium we’ll be watching the most recent Star Wreck movie in the Hexagram screening room (EV 10-525). Star Wreck is a Finnish Star Trek parody movie series. The screening room only has seating for about 12 people, so if you can, bring a pillow just in case. Also no food or […]

May 9 5a7 Symposium – Meet Pippin Barr (and play ToJam games) — May 09, 2013

This 5a7 TAG’s new resident game designer, Pippin Barr, will be hanging out in the lab. If you’d like to come meet him, this is your chance. You can also play some of the games we made at last weekend’s giant game jam in Toronto (aka ToJam). What: Hanging out with Pippin and playing game jam […]

Curious Games Studio – summer course — May 01, 2013

Game Designer Pippin Barr will teach one summer term course and serve as an adviser and resource for students, faculty, and researchers on campus. Dr. Barr will be in residence at the Research Centre for Technoculture, Art and Games (TAG) from May 1st to June 28th, and he will teach the Curious Games Studio summer course in the […]

Tracy Fullerton comes to TAG — Apr 17, 2013

  Tracy Fullerton will come to Montréal to visit TAG and others. When:  April 18 – 19th, 2013 On April 18th The Technoculture, Art and Games Research Centre at Concordia University presents an evening of Gaming Utopia featuring talks and discussion with: Tracy Fullerton, Director of the USC Game Innovation Lab, “Finer Fruits: Experiments in Life […]

April 11 5a7 Symposium – Intro to Procedural Rhetoric — Apr 11, 2013

For this Thursday’s 5a7 Joachim Despland and Carolyn Jong will be hosting an introduction to procedural rhetoric. The Critical Hit team will be sponsoring the event and will also be present to answer questions and offer advice if you’re still working on your applications. Procedural rhetoric is a term coined by Ian Bogost to describe […]

April 4 5a7 Symposium – Japanese Theme Night — Apr 04, 2013

Gina Haraszti suggested we have a Japanese theme night for this week’s 5a7, and has kindly offered to teach everyone KoiKoi. Details below: Japanese theme  Bring Japanese food/drink I’ll teach the Japanese card game KoiKoi with traditional Hanafuda cards. More info here: http://en.wikipedia.org/wiki/Hanafuda http://en.wikipedia.org/wiki/Koi-Koi Awesome clip of the game here: https://www.youtube.com/watch?feature=player_detailpage&v=LV38J058jtA#t=128s What: Japanese theme night. […]

U of Alberta Skype Presentation – PlayPR — Apr 02, 2013

The University of Alberta will be presenting for the last Skype presentation for the scholastic year of 2012-13. When: April 2nd, 2013 at 2 (14hr) EST Where: TAG lab EV 11-655 The University of Alberta Humanities Computing GRAND node has developed and deployed “The Intelliphone Challenge,” a geo-locative game produced in partnership with the City […]

March 28 5a7 Symposium – Gendering Games — Mar 28, 2013

This thursday’s 5a7 Symposium will feature a discussion on the games industry, advertisements, and gender, hosted by yours truly. More details below. Carolyn Jong will be hosting a discussion on gendered representations of videogames and gamers in industry advertisements, and beyond. We’ll be using the above ad for Sony Playstation Vita as a starting point […]

Basic Unity GUI Workshop — Mar 22, 2013

What: Unity workshop Where: TAG/ Hexagram Game Lab EV 11-425 When: Day 1:  Friday March 22nd at 9AM – 1PM Day 2: Tuesday March 26th at 9AM – 1PM This workshop is intended for students that are new to Unity 3D. In this project-based workshop, the learner is introduced to the basic Unity 3 workspace […]

LudicVoice – JARBLES Sound Puzzle Jam — Mar 16, 2013

JARBLES Project Leader: Jason Camlot Programmer and Designer: Ian Arawjo Sound Designer: FX Dupas Artist: Taylan Ülgar This year’s LudicVoice team is ready to begin adding puzzles to its latest creation, Jarbles! Jarbles is a game about reconstructing audio compositions through touch interaction with tangible 3-D objects, designed for the iPad and iPhone. The design […]

March 14 5a7 Symposium – Game (Concept) Jam — Mar 14, 2013

On March 14th Thorsten Busch will be running a game (concept) jam and discussion as part of our weekly 5a7 Symposium. What exactly is the theme of the discussion/jam, you ask? Well I have no idea, so you’ll just have to show up and find out. ———– Don’t forget to have a few creativity +20 […]

Talk by Miriam Verburg at Technoculture Art and Games (TAG) — Mar 13, 2013

When: March 13th at 11:30 am – 12:30 pm Where: EV 11.425, 1515 St. Catherine O. Who: Miriam Verburg (see bio below) Details: This will be a casual talk given by game scholar, designer and activist Miriam Verburg.  There will be cookies and juice – but feel free to bring your lunch. Abstract:  Girls just […]

March 7 5a7 Symposium – Get Water! Playtest — Mar 07, 2013

This Thursday game studio Decode Global will take over the TAG 5a7 to demo their upcoming game, Get Water! Sign up at http://breakthegame.eventbrite.co.uk/ so they know to reserve enough iPads and refreshments for the night! Get Water! is a sidescrolling endless runner with a message. The main character, Maya, has to leave school to get water for […]

PlayPR Skype Presentation – OCAD presents Logger — Mar 04, 2013

On Monday, March 4, at 2pm EST The Mobile Experience Lab at OCAD will be hosting a presentation about their new data logging platform Logger. The presentation will take place via Skype in the TAG Lab, EV 11.655. More details below: “The Mobile Experience Lab will introduce the Logger, a data logging platform that includes […]

Workshop : World Building for Videogames — Feb 28, 2013

Led by Clara Fernández Vara Where: Hexagram Resource Room When: February 28 (1-5pm) & March 1 (10-4pm)   About the workshop: The medium of videogames is generating new narrative paradigms, which invite developers, storytellers and artists to focus on the practice of world building. The growing discipline of world building also serves as the foundation […]

‘Gaming Beyond Screens’ February 7-10, 2013 — Feb 07, 2013

The Technoculture, Art and Games Research Centre (TAG) at Concordia University presents ‘Gaming Beyond Screens,’ a public symposium and arcade featuring digital games focused on physical interaction, movement and space. Panel discussion Workshop Arcade Night The event is free and will take place on Saturday Feb 9th from 3-5pm in EV1 – 615 – 1515 […]

January 31 5a7 Symposium – Skipping Stones Demo — Jan 31, 2013

This thursday indie game studio KO-OP Mode will be presenting and demoing their upcoming game, Skipping Stones at the TAG 5a7 Symposium. “Skipping Stones is a generative music and poetry game where players throw stones onto a lake and listen as each skip plays back a musical note. As you play, the soundscape changes with the […]

Global Game Jam 2013 | Montreal | Concordia University — Jan 25, 2013

  [Version française] Facebook page: https://www.facebook.com/events/398805373531413/?context=create The TAG lab and Concordia University will be hosting a Montreal chapter of the 2013 Global Game Jam, the world’s largest simultaneous game-making festival. The object is to pair up with fellow game-making enthusiasts to create a game from scratch over 48h that evokes a given theme. The GGJ […]

January 17 5a7 Symposium – Welcome (Back)! — Jan 17, 2013

Join us for the triumphant return of the TAG 5a7 Symposiums this Thursday, January 17, from 5-7pm in EV 11.425 (11th floor, 1515 Sainte-Catherine St. West). This is an open house event (like all our 5a7s) so if you’ve never visited TAG or the Hex Game Lab before now’s your chance! If you have, welcome […]

The Transmedia Generation: Spreadable Media, Fan Activism, and Participatory Learning — Jan 10, 2013

Screen Culture Research Group Presents A Public Talk by Henry Jenkins (University of Southern California)   Where: Hall Building, Room 767  When: January 10, 2013 18:00    Henry Jenkins is Provost’s Professor of Communication, Journalism, Cinematic Arts, and Education at the University of Southern California. He is author of Convergence Culture (2006), Fans, Bloggers, and Gamers (2006), The Wow Climax (2006), Textual Poachers (1992), […]

December 12 5a7 Symposium – End of Semester Party — Dec 12, 2012

Since we’re already on a party theme with the 5a7s I figured I might as well announce our end of the year, last meet-up before the holidays shindig on December 12. Come on out from 5-7pm and let off some steam! Where: Technoculture, Art, and Games (TAG)/Hex Game Lab, EV 11.425, Corner of Guy and […]

November 28 5a7 Symposium – Wii (U) Party — Nov 28, 2012

  So since the last 5a7 kind of turned into this anyway, I thought we should be official about it and have ourselves a little Wii (U) testing Party. As far as I know there’s only one game in the lab for Wii U (Nintendo Land) so far so if we get truly frustrated and/or […]

Recursion 2012 Demoparty at Concordia — Nov 23, 2012

http://recursionparty.org/ 23-25th of November 2012 1515 St. Catherine W. (EV 6.720) Recursion 2012 is a “demoparty”, a social event of the “demoscene”, an international avant-garde computer art subculture. Its main focus is a festive competition of “demos”: real-time multimedia artistic presentations, as well as computer music and graphics. The demoscene is a dynamic community in […]

Fabulously Procedural: Braid, Temporality, and the Videogame Sensorium – Nov 23, 2012 — Nov 23, 2012

Our Friends at the Topological Media Lab bring us: Fabulously Procedural: Braid, Temporality, and the Videogame Sensorium Patrick Jagoda, University of Chicago   Friday Nov 23, 4:00 PM Hexagram Resource Center, EV 11th floor 1515 Ste Catherine St Ouest. Abstract If we are to make sense of the type of art form that digital games […]

FABULOUSLY PROCEDURAL: BRAID, TEMPORALITY, AND THE VIDEOGAME SENSORIUM — Nov 23, 2012

Public Lecture by PATRICK JAGODA Friday, November 23, 2012 4:00 – 5:00 pm Hexagram Resource Centre EV Building, 11.705 Details :   If we are to make sense of the type of art form that digital games are and could someday become, it is critical to understand the new sensorium — the experiences of temporality, speed, space, protocols, […]

November 21 5a7 Symposium – The End of the World as we Know it — Nov 21, 2012

Since no one’s proposed a better idea, I’ve come up with yet another half-baked topic for this week’s 5a7 Symposium. Basically I want to talk about depictions of futuristic and post-apocalyptic fictional societies in videogames and how these utopias/dystopias are portrayed in relation to our current economic and political systems. How is order maintained in these imaginary worlds, if it’s […]

Playing the Past – PlayPR Skype Presentation – “Hypertext and Hypermedia Lab” — Nov 09, 2012

PlayPR will have another SKYPE presentation in all of the labs across Canada. Montreal’s location for the presentation will be the TAG Research Centre – EV 11-655. Date: Friday November 9th Time: 2PM EST Who: Carlton University – “Hypertext and Hypermedia Lab” This informal talk uses the Heritages Passages Virtual Museum Project as a jumping off […]

Book Club Meeting — Nov 09, 2012

Final reading group session devoted to discussing Codename Revolution. When: Friday October 9th Where : TAG – EV 11-655 Agenda : We’ll be finishing the book and talking about what to do next. Time: 11am   Bring snacks and opinions!  

November 7 5a7 Symposium – Interactive Discussion on Games and Ethics — Nov 07, 2012

For this week’s 5a7 Symposium Thorsten Busch will be hosting a discussion on ethics and games. As per usual it’s BYOB. Where: Technoculture, Art, and Games (TAG)/Hex Game Lab, EV 11.425, Corner of Guy and St. Catherine O. When: Wednesday, November 7, 5pm-7pm Who: Anyone is welcome, please feel free to bring friends or colleagues […]

Gestural Games Book Project Meeting — Nov 02, 2012

This Friday, November 2, from 11am-12pm a few of us will be meeting in EV 11.655 to discuss a proposal for an edited book on gestural games. The meeting is open to the public so if you’re interested in gestural gaming and/or might interested in contributing to the project please feel free to attend.   […]

October 31 5a7 Symposium – Dwarf Fortress Tutorial — Oct 31, 2012

Next week Joachim Despland will be leading a Dwarf Fortress tutorial for the TAG 5a7 Symposium. More details below. Where: Technoculture, Art, and Games (TAG) LAB, EV 11.425, Corner of Guy and St. Catherine O. When: Wednesday, October 31, 5pm-7pm Who: Anyone is welcome, please feel free to bring friends or colleagues who might be interested. […]

Sunny Handa Talk — Oct 17, 2012

Sunny Handa will be coming to talk at the Hexagram Resource Room (EV 11-705) on October 17th from 5-7pm. Sunny Handa currently teaches courses in Computers and the Law and Complex Legal Transactions, and oversees graduate students writing in the fields of intellectual property, information technology and communications law. He has also taught Communications Law, […]

PlayPR Skype meeting — Oct 11, 2012

The inaugural PlayPR Skype presentation will take place October 11th at 2PM. Who: Vicki Moulder and Andrew Laurenson from SFU University Where: TAG research space EV11-655 Vicki Moulder and Andrew Laurenson will be presenting on the Making of Babylonia.ca, which is an augmented reality game that explores the philosophical implications of mind uploading and questions if […]

October 3 TAG 5a7 Symposium — Oct 03, 2012

Stop on by EV 11.425 for fun, games, and good company. As usual it’s BYOB. Where: Technoculture, Art, and Games (TAG) LAB, EV 11.425, Corner of Guy and St. Catherine O. When: Wednesday, October 3, 5pm-7pm Who: Anyone is welcome, please feel free to bring friends or colleagues who might be interested. What: Open discussion. Feel […]

TAG – Obx – AbTeC Welcome / Back Event! — Sep 26, 2012

When: Wednesday September 26th at 5pm – 7pm What: Welcome back to school 5 à 7.  There will be light snacks, drinks, and games. Where: Hexagram 11th floor (EV 11-725)  weather permitting the terrace will be opened Along side the student’s regular 5 à 7, TAG will host the ‘welcome back to school’ meet and greet. There will […]

Random Hacks of Kindness — Jun 01, 2012

This hackathon is all about games for social change, and is a unique opportunity for members of the Montréal games community, and international development community to collaborate on how games can create awareness, drive action and provide solutions to social, humanitarian and development challenges. Our mission is to make the world a better place through a […]

Mixcade — Feb 04, 2012

As part of the 2012 President’s Conference, “Manga/Anime and Games: Experiencing the media mix.” TAG teamed up with the Mont-Royal Game Society (an association of independent game developers) and Lab 6-1/2 to organize and curate a public arcade experience of independent games in the atrium of the EV building. The event enhanced our capacity to […]

Global Game Jam 2012 at ConU — Jan 27, 2012

Thanks to the efforts of TAG and Hexagram students and staff, TAG was proud to be able to help Concordia serve a Montreal host site for the Global Game Jam from Jan 27-29, 2012. This is the first time Concordia has been registered for this international event that brings together students and developers from all […]

Experiencing Stories with Digital Games — Oct 01, 2011

On Oct 1-2, 2011 in conjunction with 24th edition of the Entretiens Jacques Cartier TAG members worked with colleagues in Lyon, France to organize a symposium and graduate mentoring workshop on digital narrative and games. The symposium event featured 15 high profile speakers from Europe and Canada drawn from both academia and the game industry. […]

SKINS 2.0 — Jul 16, 2011

TAG members have been involved in running SKINS 2.0 (July 16 – 29, 2011) a video game workshop for Aboriginal youth offered by an Aboriginally determined team of game designers, artists and educators (AbTeC).  SKINS is an award winning program organized by the AbTeC team and the ObX lab (Hexagram) that benefits from close proximity […]

Montreal Games Incubator — Jun 01, 2011

For 12 weeks during the summer of 2011 we ran a pilot game incubator program in collaboration with Dawson College and with support from the Office of Research, the President’s Initiative Fund, Hexagram and the GRAND NCE. Four teams of participants were selected to develop game prototypes to an industry “presentation” level with the help […]

In the World

Data : Salon XXX – 13th April, 7PM @ Eastern Bloc — Apr 13, 2017

Eastern Bloc and TAG invites you to Data : Salon, an arcade of experimental video games exploring the poetics of virtual environments. Organized by Eastern Bloc, in partnership with the co-curators Roby Provost and Jules Deslandes as well as the research center Technoculture, Art and Games (TAG). DATE: 13 April 2017, 19:00 – 22:00 LOCATION: Eastern Bloc: 7240 […]

HTMlles: Montreal’s Feminist Festival of Media Arts and Digital Culture — Nov 03, 2016

For the first time TAG is teaming up with HTMlles, Montreal’s Feminist Festival of Media Arts and Digital Culture. HTMlles is taking place November 3th-6th. Please take a look at the program here. Our very own Squinky (Mx. Dietrich Squinkifer) will kick off the festival with a workshop on Intimate Narratives in Twine. It will be a three-hour workshop in which […]

Transitio MX Exhibition and Panels — Sep 24, 2015

A team of TAG students and faculty will be curating games centered around the themes of resistance, protest, and surveillance for this year’s Transitio_MX, an electronic arts festival held in Mexico City. The festival runs from September 25-October 4, and features a wide range of playable electronic art, performances, and workshops, as well as a 3-day symposium running from October […]

CRITICAL HIT – FINAL SHOWCASE — Aug 20, 2015

For the third year running, Critical Hit has welcomed sixteen talented creators to make games in Montreal. These sixteen people, coming to us from all over the world, have spent the summer investigating wearables and where they might be heading by creating games using new and old technologies. Please join us on August 20th for […]

ENCOURAGING STUDENT ENGAGEMENT IN LARGE AND VERY, VERY LARGE GAMES CLASSES — Mar 25, 2015

  A talk by Sean Gouglas Associate Professor in Humanities Computing and Senior Director of Interdisciplinary Studies in the Faculty of Arts at the University of Alberta. This presentation addresses three successes and one lovely failure in increasing student engagement in large and very large games courses. Understanding Video Games (UVG) is offered by the […]

Thursday, Feb 5th. Salon Ludique 3: Dreams — Feb 05, 2015

“I Dream. Sometimes I think that’s the only right thing to do” – Haruki Murakami We’re pleased to present our third installment of Salon Ludique, featuring an all-Montreal selection of artists. Salon Ludique 3: Dreams takes us on a journey through the sublime, the psychedelic, the languid, the absurd and the fantastic. We invite you […]

Global Game Jam 2015 — Jan 23, 2015

As you probably know, the Global Game Jam is the world’s largest game jam event taking place around the world at physical locations. But this year it will not be coming to TAG. We are so extremely busy with new projects (opening our new Atelier Project Space, organizing Arcade 11 in March and the first […]

Contemporary Game Culture: Experimental and Independent Video Games — May 11, 2014

This May TAG ‘s very own Lynn Hughes is teaming up with the Mount Royal Game Society to discuss: The current game culture: experimental and independent video games 11 Mai 2014 de 16 h 00 à 20 h 00 11th floor of the EV building: 11.705. (in French) This activity invites participants to a fun […]

Erkki Huhtamo: Arcadeology, or an Archaeology of Amusement Arcades — Apr 07, 2014

University of Montreal in collaboration with TAG and Concordia University presents: Erkki Huhtamo’s talk on Arcadeology, or an Archaeology of Amusement Arcades Erkki Huhtamo is a pioneering media archaeologist. He works as professor of media history and theory at the University of California Los Angeles, Department of Design Media Arts. He holds a PhD in cultural […]

Mia Consalvo’s talk @ GDC — Mar 18, 2014

Do you happen to be in San Francisco on March 17-21? Perfect! We have just the thing for you! “Feature Creep or Essential Mechanics? Top Twenty Things Game Development Programs Should be Doing Outside the Classroom” MIA CONSALVO (Professor and Canada Research Chair in Game Studies and Design, Concordia University) AND ROGER ALTIZER (Director of […]

Dawson Jam — Mar 14, 2014

CRITICAL HIT Presents : the Dawson PRE-JAM Missed the Pre-Jam March 1st and 2nd? Don’t panic! We are hosing another one at Dawson March 14th – 16th!! We created the Pre-Jams to help you to get (more) jamming experience under your belt. Come and work with a new team this time around, try your hand […]

Talk and play: L’Histoire du jeu vidéo – jeux commentés — Feb 27, 2014

TAG’s Jonathan Lessard will be giving a special talk  and play (in French) on the history of games as part of the Montreal Joue festival on February 27th at Plateau Mont-Royal and March 4th at Rosemont public libraries. L’antiquité du jeu d’ordinateur n’est pas si loin, un peu plus d’une cinquantaine d’années. Il est cependant beaucoup […]

Mia Consalvo on Cheating and Social Network Games @ VANIER — Feb 05, 2014

The 2014 VANIER COLLEGE HUMANITES SYMPOSIUM Feb. 3rd – Feb. 7th LIES AND OTHER MISDIRECTIONS Cheating and Social Network Games: Cheating 2.0? by MIA CONSALVO (Concordia University, Communications) Almost everyone cheats in videogames at some point. That’s what early research about cheating in games has told us. But how do things change when we consider […]

McGill’s Participatory Condition Conference — Nov 15, 2013

Media@McGill is hosting The Participatory Condition, an International Colloquium, which will be held in Montreal at the Museum of Contemporary Art on November 15 and 16, 2013. The Colloquium’s main objective is to assess the role of media in the development of a principle whose expansion has become so large as to become the condition […]

Montreal International Game Summit 2013 — Nov 11, 2013

For its 10th edition, MIGS 2013 will take place at the Palais des congrès de Montréal, 5th floor, November 11th – 12th portraying over 60 conferences sessions, an Expo Zone and numerous not to be missed activities. The MIGS was founded in 2004 to meet the needs of the video game industry, which currently represents close to 9,000 workers […]

Play Joust at Le Mood — Nov 03, 2013

Joust (Digitally-Enabled Playground) With TAG’s help, LE MOOD offers an exclusive opportunity to participate in the world-famous “Joust” – an award-winning, multi-player, digitally-enabled playground game. Traditionally played to selections from J.S. Bach’s Brandenburg Concertos, LE MOOD boasts a unique version set to new and traditional Jewish beats. Come play! Where? Espace Réunion, 6600a Hutchison Street, Outremont, QC H2V […]

Videogames: A New Literary Genre? — Nov 01, 2013

“Videogames: A New Literary Genre?” at Vanier College as part of the English Department’s 2013 symposium Friday, November 1, 2013, 8 a.m. to 9:30 a.m. Vanier College, 821 Sainte-Croix, Montréal, Québec Canada H4L 3X9 Auditorium (A-103) Featuring game creators CJ Kershner (Ubisoft), Vander Caballero (Minority Media), Jessica Rose Marcotte(Concordia University). The video game industry earns over one billion dollars in profit […]

Propinquity in Brussels — Sep 26, 2013

Propinquity at Boston FIG — Sep 14, 2013

Boston Festival of Indie Games will be showing Propinquity at their DIgital Game Show Case.  This time Lynn Hughes and Severin Smith will be setting up Propinquity and representing TAG. When: September 14th Where : Boston, MA. USA – http://bostonfig.com/schedule/ Link: http://bostonfig.com/digital-game-showcase/

Jason Lewis at TEDxMontreal — Sep 14, 2013

Design and Computation Arts associate professor Jason Edward Lewis was featured as a speaker at the TEDxMontreal event on September 14. TEDxMontreal is a vibrant and stimulating platform for ideas to clash and connect in unexpected ways. On this day, a dozen speakers are given 18 minutes to present the talk of their life. From […]

September 5th 5a7 Symposium – FIELD TRIP! To the Canadian Centre for Architecture — Sep 05, 2013

Having just moved here, I recently discovered the Canada Centre for Architecture here in Montreal. Imagine my joy when I found out that it’s FREE on Thursdays after 5:30! What’s more, they offer free public events as well. This thursday, Sept 5th there’s a talk by Mariana Siracusa (Ph.D, Politecnico di Milano), called An operating […]

TAG at DIGRA — Aug 26, 2013

Many TAG members will be at this year’s DIGRA – DeFragging Game Studies – in Atlanta Georgia from August 26-29. (hopefully I haven’t missed anyone – feel free to let me know and I will add you to this event) ******************** Mia Consalvo will be part of a panel entitled “What’s in a name? Procedurality, Play, and […]

Jason Begy and Cindy Poremba will be participating in the History of Games International Conference. — Jun 21, 2013

Jason Begy will participate on the panel “Before the Video Game” (pre-digital origins of gameplay mechanics and genres), Cindy Poremba will participate with Nick Montfort and Mark J. P. Wolf in the “telling history” round table (how video game history is told in books and exhibits, and also how history is told through the medium […]

TAG at CGSA — Jun 04, 2013

This years CGSA in Victoria BC will be quite exciting for TAG members – many of us will be there including Jen Whitson, Adam Van Sertima, Will Robinson, Dominic Arsenault, Thorsten Busch and Lynn Hughes!  Here are the titles of what they are presenting… For schedule go here… full abstracts (if provided) on the events […]

David Waddington at Congress — Jun 01, 2013

David Waddington is giving the Early Career Invited Lecture at the Canadian Philosophy of Education Society at Congress 2013. The title of his talk will be “Dewey in the 21st Century: From Education through Occupations to Education through Simulations”. This years Congress will be June 1 – 8th, 2013 and will be hosted by the University of Victoria […]

Will Robinson presents at the “International Conference on Japan Game Studies” Kyoto, JP. — May 24, 2013

Will Robinson recently gave a talk at the “International Conference on Japan Game Studies” at the Ritsumeikan University in Kyoto.  His presentation was co-authored by Bart Simon and the topic was creativity in LittleBigPlanet’s user community and the ways in which they produce intrinsically valuable artifacts. Here is the Abstract for his presentation: Critical Marxist […]

Mia Consalvo and Jen Whitson at FDG — May 14, 2013

Mia Consalvo and Jen Whitson will be presenting their work at the Foundations of Digital Games in Chania, Crete, Greece from May 14-17th, 2013. Mia Consalvo will be presenting a paper that she wrote with Christopher Paul entitled: Welcome to the discourse of the real: Constituting the boundaries of games and players. Here’s the abstract: Discourse shapes […]

TAG at the GRAND conference — May 14, 2013

Many different TAG members, from various projects (PlayPR, DIGLT, DIGILAB) will be attending the GRAND conference to be held in Toronto from May 14-16, 2013.  GRAND 2013 will showcase a multi-disciplinary program of research and innovation spanning the broad spectrum of digital media from across Canada.  The conference will feature a opening reception showcasing Posters […]

Mia Consalvo presenting at Chi — Apr 27, 2013

Mia Consalvo will be presenting “Being social in online games: Five research areas to consider” at this years Chi in Paris France – April 27th – May 2nd.  She will be presenting in a workshop called “Designing and Evaluating Sociability in On-line Games” on May 3rd. A little bit about Chi – – – The […]

Different Games Conference — Apr 26, 2013

Lynn Hughes, Heather Kelly and Cindy Poremba will be presenting at ‘Different Games: A Two Day Conference on Diversity and Inclusiveness in Digital games.   They will be presenting  at 5:15pm on April 26th, 2013 – the title of their presentation is ‘Paris Plays Along: Curating a Major Exhibition to Put Games in a New […]

Get Water! Launch Party — Mar 22, 2013

Haven’t you heard? It’s the launch of Get Water! At Decode Global we like to mix things up and what better way to celebrate the release of our social impact game than a vibrant 6@8 launch party? Join the party on March 22nd – World Water Day! Meet the team, mingle with our partners UNICEF Québec and have a drink to kick off […]

RocKonférence sur la création et les hybrida… — Mar 15, 2013

Oú: C-3061, Pavillon Lionel-Groulx, Université de Montréal Quand:  Vendredi 15 Mars à 13:30 – 15:30 L’Observatoire interdisciplinaire de création et de recherche en musique (OICRM) présente: dans le cadre du laboratoire de recherche-création “La création sonore: cinéma, arts médiatiques, arts du son” (direction: S. Cardinal) Une rocKonférence sur la création et les hybridations historiques, esthétiques […]

Eric Zimmerman Speaking at Execution Labs this Thursday Feb 28 — Feb 28, 2013

Game design legend Eric Zimmerman is up from NYC, and will host an open lecture this Thursday at 6:30 pm on the 10 principles of game design.  This looks like it’s going to be an awesome talk, so plan to be there. Event Details: When: Thursday, February 28th, 6:30 – 8:30pm Where: Execution Labs, 3863 St-Laurent, […]

Propinquity at Come Out and Play San Fran — Dec 01, 2012

Jane Tingley will be presenting Propinquity at this year’s Come Out and Play in  San Francisco.  The game will be presented at SOMarts on Saturday December 1st from 12 – 2pm and on Sunday December 2nd from 3 – 5pm.  Check out the festival schedule here.

Propinquity at MIGS — Nov 13, 2012

Tag member Jane Tingley will be setting up Propinquity in the Expo Zone at this years MIGS. Propinquity will show from 8:30 AM – 9:15 on November 13th and 9 AM – 11AM on November 14th. Hope to see you there! http://mtldgtl.com/migs/activities/propinquity/

Prince of Arcade — Nov 13, 2012

The Mont-Royal Game Society’s Prince of Arcade party is tonight (Tuesday Nov 13th).  TAG and Hexagram are co-sponsors and its always an amazing event some come on out..  We love the Prince. The list of games can be found here: http://mrgs.ca/2012/11/prince-of-arcade-2/ Tuesday 13 November 8pm, 9$ Eastern Bloc (7240 Rue Clark, De Castelnau metro)  

Flow Conference — Nov 01, 2012

The fourth Flow Conference will be held from Nov 1st – 3rd at the University of Texas, Austin. The Flow Conference is hosted by the graduate students and faculty of the Radio-Television-Film department at the University of Texas at Austin. The conference is a series of roundtable discussions with topics created by Flow columnists, organized around the future […]

Lynn Hughes and Cindy Poremba at IndieCade — Oct 04, 2012

IndieCade will be held in Culver City Los Angeles from October 4 – 7, 2012.  The line-up of speakers include TAG’s own Lynn hughes, Cindy Poremba, and Heather Kelley (curators of the recent Gaïté Lyrique exhibition JOUE LE JEU in Paris).  Other speakers include Kaho Abe, Johannes Grenzfurthner, Mary Flanagan, Phil Fish, Eric Zimmerman and many many more.

Adam Van Sertima at Arse Elektronika — Sep 27, 2012

Conference for Brainy Game Pervs ‘Sex Invaders: Eroticised Digital Tug O’ War Game Controller’ by Adam Van Sertima Saturday, September 29th at noon Centre for Sex and Culture

TAG at the Gaîté-Lyrique — Jun 21, 2012

In Summer 2011 TAG worked with the Kokoromi Game collective to mount an exhibit on games at La Gaîté-Lyrique in Paris. The exhibition, ‘Jeux vidéo : carte blanche à Kokoromi et TAG’ ran from Sept-Nov 2011 and was such a success that it led to a more major exhibition contract (utilizing the entire gallery space) […]

Montreal Game Summit — Nov 13, 2011

The Montreal Digital Festival (MTL DGTL) is an event dedicated to interactive digital content, featuring lectures and activities promoting networking, knowledge development, as well as recruitment. It consists of three events related to a particular sector,  Mobiz (mobility), the Montreal International Game Summit (MIGS) (gaming) and Web-In (Internet).

Media Literacy Week — Nov 05, 2011

TAG members were active in Media Literacy week (Nov 5-9, 2011) with participation on a panel on cyber-ethics and games organized by the Entertainment Software Association of Canada and a workshop of youth privacy and media literacy organized by the Atwater Library.

J.E.U.X — Nov 03, 2011

J.E.U.X. is a transdisciplinary exploration of the relations between spectator/player and creator. Are these relationships egalitarian or does there exist an implicit or explicit hierarchy, which needs to be reconfigured? J.E.U.X. is an ideal platform for the development of art forms, which present “gaming systems” that are governed by different rules and explore these mechanics […]

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